Difference between revisions of "Template:Class Tree (LW2)"

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Mouse-over <span style="position: relative; bottom: 2px;">[[File:InfoIcon.png|18px]]</span> for more information.
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<noinclude>{{Related|family = classTree}}</noinclude>Mouse-over <span style="position: relative; bottom: 2px;">[[File:XCOM2_infoIcon_custom_1.png|18px|Mouse over this icon for more information on each ability.]]</span> for more information.
{| class="wikitable" style="vertical-align: center; text-align: center; width: 100%; cellpadding=20;"
+
{| class="wikitable" style="margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;"
|- style="color:#7dc2d2; background-color:#17181a; vertical-align:center; font-size:130%;"
+
|- style="vertical-align:center; font-size:130%;"
| style="width:10%; border-width: 0 2px 2px 0; border-color:#7dc2d2;"| '''Rank'''
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| style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| '''Rank'''
| colspan="3" style="border-color:#7dc2d2; border-width: 0 0 2px 0" | '''Ability'''
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| colspan="3" style="border-color:#83c0ce; border-width: 0 0 2px 0" | '''Ability'''
 
|-
 
|-
! style="border:none; color:#7dc2d2; background-color:#17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|0|b_name=1}} | {{Rank (LW2)|0|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color:#17181a;" | {{Rank (LW2)|0|b_name=1}}
| width="30%" | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Squaddie1}}}</div>
+
| style="border-color: #83c0ce; width=30%;" | {{{Squaddie1}}}
| width="30%" | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Squaddie2}}}</div>
+
| style="border-color: #83c0ce; width=30%;" | {{{Squaddie2}}}
| width="30%" | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Squaddie3}}}</div>
+
| style="border-color: #83c0ce; width=30%;" | {{{Squaddie3}}}
 
|- vertical-align="center"
 
|- vertical-align="center"
| style="border:none; background-color:#17181a;" |
+
| style="border-width: 0 2px 0 0; border-color:#83c0ce;" |
! style="border-left:none; border-right:none; background-color:white;" | ''{{{Subclass1}}}''
+
! style="border:none; background-color:black;" | ''{{{Subclass1}}}''
! style="border-left:none; border-right:none; background-color:white;" |
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! style="border:none; background-color:black;" |
! style="border-left:none; border-right:none; background-color:white;" | ''{{{Subclass2}}}''
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! style="border:none; background-color:black;" | ''{{{Subclass2}}}''
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|1|b_name=1}} | {{Rank (LW2)|1|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|1|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal1}}}</div>
+
| style="border-color: #83c0ce;" | {{{LCorporal1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal2}}}</div>
+
| style="border-color: #83c0ce;" | {{{LCorporal2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal3}}}</div>
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| style="border-color: #83c0ce;" | {{{LCorporal3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|2|b_name=1}} | {{Rank (LW2)|2|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|2|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal1}}}</div>
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| style="border-color: #83c0ce;" | {{{Corporal1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal2}}}</div>
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| style="border-color: #83c0ce;" | {{{Corporal2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal3}}}</div>
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| style="border-color: #83c0ce;" | {{{Corporal3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|3|b_name=1}} | {{Rank (LW2)|3|b_name=1}} }}
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! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|3|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant1}}}</div>
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| style="border-color: #83c0ce;" | {{{Sergeant1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant2}}}</div>
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| style="border-color: #83c0ce;" | {{{Sergeant2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant3}}}</div>
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| style="border-color: #83c0ce;" | {{{Sergeant3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|4|b_name=1}} | {{Rank (LW2)|4|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|4|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt1}}}</div>
+
| style="border-color: #83c0ce;" | {{{StaffSgt1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt2}}}</div>
+
| style="border-color: #83c0ce;" | {{{StaffSgt2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt3}}}</div>
+
| style="border-color: #83c0ce;" | {{{StaffSgt3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|5|b_name=1}} | {{Rank (LW2)|5|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|5|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt1}}}</div>
+
| style="border-color: #83c0ce;" | {{{TechSgt1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt2}}}</div>
+
| style="border-color: #83c0ce;" | {{{TechSgt2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt3}}}</div>
+
| style="border-color: #83c0ce;" | {{{TechSgt3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|6|b_name=1}} | {{Rank (LW2)|6|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|6|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt1}}}</div>
+
| style="border-color: #83c0ce;" | {{{GunSgt1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt2}}}</div>
+
| style="border-color: #83c0ce;" | {{{GunSgt2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt3}}}</div>
+
| style="border-color: #83c0ce;" | {{{GunSgt3}}}
 
|-
 
|-
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|7|b_name=1}} | {{Rank (LW2)|7|b_name=1}} }}
+
! style="border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;"  | {{Rank (LW2)|7|b_name=1}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt1}}}</div>
+
| style="border-color: #83c0ce;" | {{{MSgt1}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt2}}}</div>
+
| style="border-color: #83c0ce;" | {{{MSgt2}}}
| <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt3}}}</div>
+
| style="border-color: #83c0ce;" | {{{MSgt3}}}
|}
+
|}<noinclude>
 +
 
 +
 
 +
 
 +
{{Documentation}}
 +
 
 +
[[Category: Templates ]]
 +
[[Category: Templates (Long War 2)]]
 +
</noinclude>

Revision as of 14:21, 21 August 2020

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
{{{Squaddie1}}} {{{Squaddie2}}} {{{Squaddie3}}}
{{{Subclass1}}} {{{Subclass2}}}
Lance Corporal
Lance Corporal
{{{LCorporal1}}} {{{LCorporal2}}} {{{LCorporal3}}}
Corporal
Corporal
{{{Corporal1}}} {{{Corporal2}}} {{{Corporal3}}}
Sergeant
Sergeant
{{{Sergeant1}}} {{{Sergeant2}}} {{{Sergeant3}}}
Staff Sergeant
Staff Sergeant
{{{StaffSgt1}}} {{{StaffSgt2}}} {{{StaffSgt3}}}
Tech Sergeant
Tech Sergeant
{{{TechSgt1}}} {{{TechSgt2}}} {{{TechSgt3}}}
Gunnery Sergeant
Gunnery Sergeant
{{{GunSgt1}}} {{{GunSgt2}}} {{{GunSgt3}}}
Master Sergeant
Master Sergeant
{{{MSgt1}}} {{{MSgt2}}} {{{MSgt3}}}


[edit · purge]
Template documentation(for the template shown above, sometimes hidden or invisible)
==Skeleton==
{{Class Tree (LW2)|
|Squaddie1=
|Squaddie2=
|Squaddie3=
|Subclass1= 
|Subclass2= 
|LCorporal1=
|LCorporal2=
|LCorporal3=
|Corporal1=
|Corporal2=
|Corporal3=
|Sergeant1=
|Sergeant2=
|Sergeant3=
|StaffSgt1=
|StaffSgt2=
|StaffSgt3=
|TechSgt1=
|TechSgt2=
|TechSgt3=
|GunSgt1=
|GunSgt2=
|GunSgt3=
|MSgt1=
|MSgt2=
|MSgt3=
}}

Perks should be in the following format:

{{Perk Name (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
Documentation transcluded from Template:Class Tree (LW2)/doc.