Difference between revisions of "Template:Class Tree (LW2)"
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m (Nuked the documentation. Whoops.) |
(Remove padding. It's now handled by the ability templates themselves.) |
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! style="border:none; color:#7dc2d2; background-color:#17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|0|b_name=1}} | {{Rank (LW2)|0|b_name=1}} }} |
! style="border:none; color:#7dc2d2; background-color:#17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|0|b_name=1}} | {{Rank (LW2)|0|b_name=1}} }} |
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− | | width="30%" | |
+ | | width="30%" | {{{Squaddie1}}} |
− | | width="30%" | |
+ | | width="30%" | {{{Squaddie2}}} |
− | | width="30%" | |
+ | | width="30%" | {{{Squaddie3}}} |
|- vertical-align="center" |
|- vertical-align="center" |
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| style="border:none; background-color:#17181a;" | |
| style="border:none; background-color:#17181a;" | |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|1|b_name=1}} | {{Rank (LW2)|1|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|1|b_name=1}} | {{Rank (LW2)|1|b_name=1}} }} |
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+ | | {{{LCorporal1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal1}}}</div> |
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+ | | {{{LCorporal2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal2}}}</div> |
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+ | | {{{LCorporal3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{LCorporal3}}}</div> |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|2|b_name=1}} | {{Rank (LW2)|2|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|2|b_name=1}} | {{Rank (LW2)|2|b_name=1}} }} |
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+ | | {{{Corporal1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal1}}}</div> |
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+ | | {{{Corporal2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal2}}}</div> |
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+ | | {{{Corporal3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Corporal3}}}</div> |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|3|b_name=1}} | {{Rank (LW2)|3|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|3|b_name=1}} | {{Rank (LW2)|3|b_name=1}} }} |
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+ | | {{{Sergeant1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant1}}}</div> |
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+ | | {{{Sergeant2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant2}}}</div> |
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+ | | {{{Sergeant3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{Sergeant3}}}</div> |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|4|b_name=1}} | {{Rank (LW2)|4|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|4|b_name=1}} | {{Rank (LW2)|4|b_name=1}} }} |
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+ | | {{{StaffSgt1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt1}}}</div> |
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+ | | {{{StaffSgt2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt2}}}</div> |
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+ | | {{{StaffSgt3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{StaffSgt3}}}</div> |
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|- |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|5|b_name=1}} | {{Rank (LW2)|5|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|5|b_name=1}} | {{Rank (LW2)|5|b_name=1}} }} |
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+ | | {{{TechSgt1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt1}}}</div> |
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+ | | {{{TechSgt2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt2}}}</div> |
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+ | | {{{TechSgt3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{TechSgt3}}}</div> |
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|- |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|6|b_name=1}} | {{Rank (LW2)|6|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|6|b_name=1}} | {{Rank (LW2)|6|b_name=1}} }} |
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+ | | {{{GunSgt1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt1}}}</div> |
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+ | | {{{GunSgt2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt2}}}</div> |
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+ | | {{{GunSgt3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{GunSgt3}}}</div> |
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|- |
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! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|7|b_name=1}} | {{Rank (LW2)|7|b_name=1}} }} |
! style="border:none; color: #7dc2d2; background-color: #17181a;" | {{ #if: {{{b_spark |}}} | {{SparkRank (LW2)|7|b_name=1}} | {{Rank (LW2)|7|b_name=1}} }} |
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+ | | {{{MSgt1}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt1}}}</div> |
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+ | | {{{MSgt2}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt2}}}</div> |
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+ | | {{{MSgt3}}} |
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− | | <div id="abilityTableCellContainer" style="padding: 13px 13px 13px 13px">{{{MSgt3}}}</div> |
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|}<noinclude> |
|}<noinclude> |
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Revision as of 10:08, 4 February 2017
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
{{{Squaddie1}}} | {{{Squaddie2}}} | {{{Squaddie3}}} |
---|---|---|---|
{{{Subclass1}}} | {{{Subclass2}}} | ||
Lance Corporal |
{{{LCorporal1}}} | {{{LCorporal2}}} | {{{LCorporal3}}} |
Corporal |
{{{Corporal1}}} | {{{Corporal2}}} | {{{Corporal3}}} |
Sergeant |
{{{Sergeant1}}} | {{{Sergeant2}}} | {{{Sergeant3}}} |
Staff Sergeant |
{{{StaffSgt1}}} | {{{StaffSgt2}}} | {{{StaffSgt3}}} |
Tech Sergeant |
{{{TechSgt1}}} | {{{TechSgt2}}} | {{{TechSgt3}}} |
Gunnery Sergeant |
{{{GunSgt1}}} | {{{GunSgt2}}} | {{{GunSgt3}}} |
Master Sergeant |
{{{MSgt1}}} | {{{MSgt2}}} | {{{MSgt3}}} |
==Skeleton==
{{Class Tree (LW2)| |Squaddie1= |Squaddie2= |Squaddie3= |Subclass1= |Subclass2= |LCorporal1= |LCorporal2= |LCorporal3= |Corporal1= |Corporal2= |Corporal3= |Sergeant1= |Sergeant2= |Sergeant3= |StaffSgt1= |StaffSgt2= |StaffSgt3= |TechSgt1= |TechSgt2= |TechSgt3= |GunSgt1= |GunSgt2= |GunSgt3= |MSgt1= |MSgt2= |MSgt3= }}
Perks should be in the following format:
{{Perk Name (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
Documentation transcluded from Template:Class Tree (LW2)/doc.