Difference between revisions of "Template:CombatSims (LW2)"
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m (added Depth Perception numbers, removed duplicate Fire Control entry) |
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|Damage Control || After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer |
|Damage Control || After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer |
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− | |Depth Perception|| When on higher elevation: +aim, -dodge on target |
+ | |Depth Perception|| When on higher elevation: +5 aim, -25 dodge on target |
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|Emergency Life Support || Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer. |
|Emergency Life Support || Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer. |
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− | |- |
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− | |Fire Control || |
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|Hyper-Reactive Pupils || +10 aim for next shot with primary weapon after a shot missed. |
|Hyper-Reactive Pupils || +10 aim for next shot with primary weapon after a shot missed. |
Revision as of 07:26, 10 February 2017
Personal Combat Sim | Effect | Basic | Advanced | Superior |
---|---|---|---|---|
Agility | +Dodge | 10 - 15 | 15 - 20 | 20-25 |
Conditioning | +Health | 1 | 2 | 3 |
Defense | +Defense | 3 - 5 | 6 - 8 | 9 - 10 |
Focus * | +Will | 10 - 15 | 15 - 20 | 20 - 25 |
Fire Control | Do not take Overwatch shot below (x)% chance to hit | 25 | 50 | 75 |
Hacking | +Hacking | 5 - 7 | 8 - 11 | 12 - 15 |
Perception | +Aim | 3 - 4 | 5 - 6 | 7 - 8 |
Psi | +PsiOffense | 3 - 5 | 6 - 8 | 9 - 10 |
Speed | +Mobility | 1 | 2 | 3 |
Values inside ( ) are after GTS Project | ||||
(*) tier 1 and tier 2 are actually the same in the table |
Personal Combat Sim | Effect |
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Absorption Fields | |
Body Shield | The targeted enemy faces -20 aim and -50 crit chance against you. |
Combat Awareness | When on Overwatch: +15 Defense, +1 Armor |
Combat Rush | |
Damage Control | After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer |
Depth Perception | When on higher elevation: +5 aim, -25 dodge on target |
Emergency Life Support | Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer. |
Hyper-Reactive Pupils | +10 aim for next shot with primary weapon after a shot missed. |
Iron Skin | |
Smart Macrophages | Immunity to Poison and Acid; +Wound Recovery |