Difference between revisions of "Template:Command (Long War)"

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m (updated perk details to reflect LW 1.0)
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[[File:NewCommand.png|32px|{{{align|center}}}|Command]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (Long War)#Command|Command]]'''<br/>{{#if:{{{text|}}}|''Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down or used One For All.  Note that this WILL allow you to fire move-limited weapons (sniper rifles and LMGs) if you have not fired them yet that turn (e.g. if you double-moved and then were commanded).  As well, using double-tap does not count as having fired them that turn, so you can triple-tap with a move-limited weapon if you use command!  Four-turn cooldown.''}}
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[[File:NewCommand.png|32px|{{{align|center}}}|Command]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (Long War)#Command|Command]]'''<br/>{{#if:{{{text|}}}|''Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down, or used One For All.  Does not allow use of multi-action perks like Close Encounters or Hit and Run. Four-turn cooldown.  Note that this will NOT allow you to fire move-limited weapons (sniper rifles and LMGs), if you have taken a costly action (e.g. if you double-moved and then were commanded).  The only exception to that is, after using double-tap, a unit can be commanded to fire once more, effectively triple-tapping.''}}
  
 
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Revision as of 07:17, 12 June 2017