Difference between revisions of "Template:Concealment (Long War)"

From UFOpaedia
Jump to navigation Jump to search
m (8wayz moved page Template:Psi Shadow (Long War) to Template:Concealment (Long War): Renamed in-game and thus, requires a change on the wiki)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Psi Shadow.png|32px|{{{align|center}}}|Concealment]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (Long War)#Concealment|Concealment]]'''<br/>{{#if:{{{text|}}}|''When the soldier moves to high cover, enemies without special capabilities will not target the soldier. Does not work if any enemies have line of sight to the soldier's starting position. Leaving cover, being flanked, firing, hacking arrays, and capturing meld will break this concealment.
+
[[File:Mimetic Skin Gene Mod (EU2012).png|32px|{{{align|center}}}|Concealment]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (Long War)#Concealment|Concealment]]'''<br/>{{#if:{{{text|}}}|''When the soldier moves to high cover, enemies without special capabilities will not target the soldier (but CAN sense him/her). Does not work if any enemies have line of sight to the soldier's starting position. Leaving cover, being flanked, firing, hacking arrays, and capturing meld will break this concealment. Low Profile units will not gain this bonus by occupying low cover.  Firing from concealment grants +30% crit.
 
''}}
 
''}}
  

Latest revision as of 19:33, 27 August 2016