Difference between revisions of "Template:Full Override (LW2)"

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m (Set default for b_descr and b_info so they don't have to be passed by caller)
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| s_info = {{ Template:Full Override (LW2)/Info }}
 
| s_info = {{ Template:Full Override (LW2)/Info }}
 
| b_name = {{{ b_name | 1 }}}
 
| b_name = {{{ b_name | 1 }}}
| b_descr = {{{ b_descr | 0 }}}
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| b_descr = {{{ b_descr | 1 }}}
| b_info = {{{ b_info | 0 }}}
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| b_info = {{{ b_info | 1 }}}
 
}}
 
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Revision as of 11:40, 1 February 2017

Full Override
*Full Overdrive is a special hack action usable against enemy robotic units. *It has one charge that is only expended if a successful override occurs. *Requires one action and ends the soldier's turn. *The first hack option, Command Enemy, will grant control of the robotic unit for the duration of the mission. *The second hack option, Master Enemy, also grants a stat bonus for the rest of the mission for all robots, and will permanently transfer any MEC units to the Resistance. *If the Master Enemy hack succeeds, and the MEC and the specialist both survive the mission, the MEC will follow new programming and make its way to a Resistance base, where it will serve the Resistance. It does not need to be evacuated when the mission ends.
Full Override
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.