Difference between revisions of "Template:Grenades (LW2)"

From UFOpaedia
Jump to navigation Jump to search
Line 1: Line 1:
 
{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Weapon !! Damage !! Range !! Critical Chance<sup>2</sup>!!  Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements
+
! Weapon !! Damage !! Range !!  Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
|[[Frag Grenade (XCOM2)|Frag Grenade]] || 3-4  || 10 || 0 || 3-4 || 3 || 1 || yes || - || none
+
|Frag Grenade || || || || || || yes || - ||  none || - || - || - || - || - || -
 
|-
 
|-
|[[Plasma Grenade (XCOM2)|Plasma Grenade]]<sup>1</sup> || 5-6 || 10 || 0 || 5-6 || 3 || 2 || yes || - || Advanced Explosives (PG)
+
|Plasma Grenade<sup>1</sup> || || || || || || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5
 
|-
 
|-
|[[Flashbang Grenade (XCOM2)|Flashbang Grenade]] || 0 || 12 || 0 || 0 || 8 || 0 || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none
+
|Flashbang Grenade || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
 
|-
 
|-
|[[Gas Grenade (XCOM2)|Gas Grenade]] || 3-4 || 10 || 0 || 0 || 5 || 1 || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || Experimental Grenade (PG)
+
|Gas Grenade || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5
 
|-
 
|-
|[[Gas Bomb (XCOM2)|Gas Bomb]]<sup>1</sup> || 6-7 || 10 || 0 ||| 0 || 6 || 2 || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || Advanced Explosives (PG)<br>Experimental Grenade (PG)
+
|Gas Bomb<sup>1</sup> || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15
 
|-
 
|-
|[[Incendiary Grenade (XCOM2)|Incendiary Grenade]] || 4-5 || 10 || 0 || 0 || 4 || 1 || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || Experimental Grenade (PG)
+
|Incendiary Grenade || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5
 
|-
 
|-
|[[Incendiary Bomb (XCOM2)|Incendiary Bomb]]<sup>1</sup> || 6-7 || 10 || 0 ||| 0 || 4 || 2|| over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || Advanced Explosives (PG)<br>Experimental Grenade (PG)
+
|Incendiary Bomb<sup>1</sup> || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15
 
|-
 
|-
|[[Acid Grenade (XCOM2)|Acid Grenade]] || 3-4 || 10 || 0 || 0 || 3 || 2 || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || Experimental Grenade (PG)
+
|Acid Grenade || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5
 
|-
 
|-
|[[Acid Bomb (XCOM2)|Acid Bomb]]<sup>1</sup> || 5-6 || 10 || 0 || 0 || 3 || 4 || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || Advanced Explosives (PG)<br>Experimental Grenade (PG)
+
|Acid Bomb<sup>1</sup> || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15
 
|-
 
|-
|[[EMP Grenade (XCOM2)|EMP Grenade]] || 6 || 12 || 0 || 0 || 4 || 0 || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || Bluescreen Protocol (PG)
+
|EMP Grenade || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5
 
|-
 
|-
|[[EMP Bomb (XCOM2)|EMP Bomb]]<sup>1</sup> || 10 || 12 || 0 || 0 || 5 || 0 || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || Advanced Explosives (PG)<br>Bluescreen Protocol (PG)
+
|EMP Bomb<sup>1</sup> || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15
 
|-
 
|-
|[[Smoke Grenade (XCOM2)|Smoke Grenade]] || 0 || ? || 0 || 0 || ? || 0 || no || Grants Defense to units in cloud || none
+
|Smoke Grenade || || || || || || no || Grants Defense to units in cloud || none || - || - || - || - || - || -
 
|-
 
|-
|[[Smoke Bomb (XCOM2)|Smoke Bomb]]<sup>1</sup> || 0 || ? || 0 || 0 || ? || 0|| no || Grants Defense to units in cloud || Advanced Explosives (PG)
+
|Smoke Bomb<sup>1</sup> || || || || || || no || Grants Defense to units in cloud || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10
 
|-
 
|-
|[[Proximity Mine (XCOM2)|Proximity Mine]]|| 8 || 12 || 0 || 0 || 5 || 2|| yes || Explodes when an enemy is within the blast radius || [[Andromedon (XCOM2)|Andromedon]] autopsy
+
|Proximity Mine || || || || || || yes || Explodes when an enemy is within the blast radius || || || || || || ||
 
|-
 
|-
| colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
+
|}colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
 
<sup>2</sup>Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.
 
<sup>2</sup>Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.
|}
+
 
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Equipment_(LW2)]]
 
[[Category: Equipment_(LW2)]]

Revision as of 19:46, 9 February 2017

Weapon Damage Range Terrain Damage Blast Radius Shreds Destroys cover Effects Requirements Supplies Alloys Elerium Cores Elerium Crystals Other Sell Cost
Frag Grenade yes - none - - - - - -
Plasma Grenade1 yes - Plasma Grenade 10 1 1 0 - 5
Flashbang Grenade no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Gas Grenade no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 1 0 Viper Corpse 5
Gas Bomb1 no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 1 2 2 Viper Corpses 15
Incendiary Grenade over time Sets terrain & Organic enemies on fire (damage over time, disables some abilities) IncendiaryGrenadeProject 10 1 1 0 Officer Corpse 5
Incendiary Bomb1 over time Sets terrain & Organic enemies on fire (damage over time, disables some abilities) IncendiaryBombProject 20 1 1 2 2 Officer Corpses 15
Acid Grenade no Creates acid pools, damaging enemies, destroying terrain, and doing damage over time AcidGrenadeProject 10 1 1 0 Archon Corpse 5
Acid Bomb1 no Creates acid pools, damaging enemies, destroying terrain, and doing damage over time AcidBombProject 20 1 1 2 2 Archon Corpses 15
EMP Grenade no Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies EMPGrenadeProject 10 1 1 0 Drone Corpse 5
EMP Bomb1 no Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies EMPBombProject 20 1 1 2 Advent MEC Corpse 15
Smoke Grenade no Grants Defense to units in cloud none - - - - - -
Smoke Bomb1 no Grants Defense to units in cloud SmokeBombProject 10 0 0 0 - 10
Proximity Mine yes Explodes when an enemy is within the blast radius

colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.

2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.