Difference between revisions of "Template:Grenades (LW2)"

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m (swapped crystals and cores columns for consistency, added corpse links)
m (regrouped columns for better data flow)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds Armor !! Ignores Armor !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost
+
! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
|Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || no || yes || - ||  none || - || - || - || - || - || -
+
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || 9 || yes || - ||  none || - || - || - || - || - || -
 
|-
 
|-
|Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || no || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5
+
|Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || 9 || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5
 
|-
 
|-
|Gas Grenade || 1-2 || 10 || || 4 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5
+
|Gas Grenade || 10 || 4 || 1-2 || || yes || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5
 
|-
 
|-
|Gas Bomb<sup>1</sup> || 1-3 || 10 || || 5 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15
+
|Gas Bomb<sup>1</sup> || 10 || 5 || 1-3 || || yes || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15
 
|-
 
|-
|Incendiary Grenade || 4-9 || 10 || || 1 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5
+
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5
 
|-
 
|-
|Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15
+
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15
 
|-
 
|-
|Acid Grenade || 1-3 || 10 || || 1 || 3 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5
+
|Acid Grenade || 10 || 1 || 1-3 || 3 || no || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5
 
|-
 
|-
|Acid Bomb<sup>1</sup> || 1-4 || 10 || || 2 || 4 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15
+
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 4 || no || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15
 
|-
 
|-
|EMP Grenade || 3-7 || 12 || || 3 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Drone (LW2)|Drone]] Wreck || 5
+
|EMP Grenade || 12 || 3 || 3-7 || || yes || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Drone (LW2)|Drone]] Wreck || 5
 
|-
 
|-
|EMP Bomb<sup>1</sup> || 5-11 || 12 || || 4 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15
+
|EMP Bomb<sup>1</sup> || 12 || 4 || 5-11 || || yes || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15
 
|-
 
|-
|Proximity Mine || 4-9 || 14 || 9 || 3 || 1 || no || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15
+
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15
 
|-
 
|-
|Shaped Charge || || 3 || 100 || 2 || || || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -
+
|Shaped Charge || 3 || 2 || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -
 
|-
 
|-
|Flashbang Grenade || || 12 || || 6 || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
+
|Flashbang Grenade || 12 || 6 || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
 
|-
 
|-
|Smoke Grenade || || 15 || || 5 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -
+
|Smoke Grenade || 15 || 5 || || || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -
 
|-
 
|-
|Smoke Bomb<sup>1</sup> || || 15 || || 6 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
+
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
 
|-
 
|-
 
|}
 
|}

Revision as of 13:40, 12 February 2017

Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items Sell Cost
Frag Grenade 10 3 2-5 1 no 9 yes - none - - - - - -
Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 1 0 - 5
Gas Grenade 10 4 1-2 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 0 1 1x Viper Corpse 5
Gas Bomb1 10 5 1-3 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 2 1 2x Viper Corpses 15
Incendiary Grenade 10 1 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 0 1 1x ADVENT Officer Corpse 5
Incendiary Bomb1 10 2 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 2 1 2x ADVENT Officer Corpses 15
Acid Grenade 10 1 1-3 3 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 0 1 1x Archon Corpse 5
Acid Bomb1 10 2 1-4 4 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 2 1 2x Archon Corpses 15
EMP Grenade 12 3 3-7 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 0 1 1x Drone Wreck 5
EMP Bomb1 12 4 5-11 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 2 1 1x ADVENT Mec Wreck 15
Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 10 1 1x Sectopod Wreck 15
Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 - -
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10

1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.