Difference between revisions of "Template:Grenades (LW2)"

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m (Grenades, now with icons)
(added frost bomb)
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|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
 
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
 
|-
 
|-
 +
 +
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]
 +
|Frost Bomb<sup>2</sup> || 10 || 2 || || || || || no || Freezes enemies || - || -|| - || - || - || - || -
 +
 
|}
 
|}
<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
+
<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.<br />
<sup>2</sup> Biggest Booms adds a 50% critical chance that does +2 damage.
+
<sup>2</sup> Requires Alien Hunters DLC
  
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Equipment_(LW2)]]
 
[[Category: Equipment_(LW2)]]

Revision as of 14:10, 12 February 2017

Icon Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items Sell Cost
XCOM2 Inv Frag Grenade.png Frag Grenade 10 3 2-5 1 no 9 yes - none - - - - - -
XCOM2 Inv Plasma Grenade.png Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 1 0 - 5
XCOM2 Inv Gas Grenade.png Gas Grenade 10 4 1-2 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 0 1 1x Viper Corpse 5
XCOM2 Inv Gas GrenadeMK2.png Gas Bomb1 10 5 1-3 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 2 1 2x Viper Corpses 15
XCOM2 Inv Firebomb.png Incendiary Grenade 10 1 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 0 1 1x ADVENT Officer Corpse 5
XCOM2 Inv FirebombMK2.png Incendiary Bomb1 10 2 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 2 1 2x ADVENT Officer Corpses 15
XCOM2 Inv Acid Bomb.png Acid Grenade 10 1 1-3 3 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 0 1 1x Archon Corpse 5
XCOM2 Inv Acid BombMK2.png Acid Bomb1 10 2 1-4 4 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 2 1 2x Archon Corpses 15
XCOM2 Inv Emp Grenade.png EMP Grenade 12 3 3-7 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 0 1 1x Drone Wreck 5
XCOM2 Inv Emp GrenadeMK2.png EMP Bomb1 12 4 5-11 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 2 1 1x ADVENT Mec Wreck 15
XCOM2 Inv Proximity Mine.png Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 10 1 1x Sectopod Wreck 15
XCOM2 Inv Power Cell.png Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 - -
XCOM2 Inv Flashbang Grenade.png Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
XCOM2 Inv Smoke Grenade.png Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
XCOM2 Inv Smoke GrenadeMK2.png Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10
XCOM2 Inv Frost Bomb.png Frost Bomb2 10 2 no Freezes enemies - - - - - - -

1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC