Difference between revisions of "Template:Grenades (LW2)"
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+ | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Grenade damage]]<br />Damage !!rowspan="2"|[[File:LW_AbilityBombard.png|x32px|Range]]<br />Range!!rowspan="2"| [[File:UIPerk volatilemix.png|x32px|Radius]]<br />Radius!!rowspan="2"| Special properties |
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− | ! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost |
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+ | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value |
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− | |- style="vertical-align:top;" |
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+ | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses |
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− | | [[File:XCOM2_Inv_Frag_Grenade.png|x32px]] |
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− | |Frag Grenade || 10 || 3 || 2-5 || 1 || no || - || 9 || yes || || none || - || - || - || - || - || - |
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+ | | [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]<br>'''Frag Grenade || 2-5 || 10 || 3 || 9 Environmental Damage<br>Shreds 1 Armor |
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− | | [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]] |
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+ | |colspan="7"| XCOM starts with an unlimited supply |
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− | |Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - || 5 |
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+ | | [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor |
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− | | [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5 |
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− | |Gas Grenade || 10 || 4 || 1-2 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5 |
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+ | | [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage |
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− | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] |
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+ | | - || 10 || - || - || - || - || - |
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− | |Gas Bomb<sup>1</sup> || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15 |
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+ | | [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]<br>'''Flashbang Grenade || - || 12 || 5 || Disorients enemies |
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− | | [[File:XCOM2_Inv_Firebomb.png|x32px]] |
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+ | |colspan="7"| XCOM starts with an unlimited supply |
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− | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5 |
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|- |
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+ | | [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]<br>'''Smoke Grenade || - || 15 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke |
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− | | [[File:XCOM2_Inv_FirebombMK2.png|x32px]] |
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+ | |colspan="7"| XCOM starts with an unlimited supply |
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− | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15 |
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+ | | [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke |
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− | | [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10 |
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− | |Acid Grenade || 10 || 1 || 1-3 || 3 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5 |
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+ | | [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanners|| - || 28 || 12 || Detects enemies in an area<br>Reveals disguised [[Faceless (LW2)|Faceless]] and burrowed [[Chryssalid (LW2)|Chryssalids]] |
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− | | [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x Drone Wreck || 5 |
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− | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15 |
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+ | | [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 1 || 75% chance of setting enemies and terrain on fire |
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− | | [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Officer Corpse || 5 |
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− | |EMP Grenade || 12 || 3 || 3-7 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5 |
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+ | | [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb || 4-9 || 10 || 2 || 85% chance of setting enemies and terrain on fire |
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− | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Officer Corpse || 15 |
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− | |EMP Bomb<sup>1</sup> || 12 || 4 || 5-11 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15 |
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+ | | [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside |
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− | | [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Archon Corpse || 5 |
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− | |Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15 |
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+ | | [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside |
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− | | [[File:XCOM2_Inv_Power_Cell.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Archon Corpse || 15 |
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− | |Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || - |
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+ | | [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor |
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− | | [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5 |
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− | |Flashbang Grenade || 12 || 6 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
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+ | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor |
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− | | [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15 |
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− | |Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || - |
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+ | | [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Reduces Hack Defense by 10<br>Ignores Armor |
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− | | [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]] |
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+ | | [[Proving_Ground_(LW2)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x Drone Wreck|| 5 |
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− | |Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 |
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|- |
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+ | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Reduces Hack Defense by 15<br>Ignores Armor |
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− | |||
+ | | [[Proving_Ground_(LW2)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Mec Wreck || 15 |
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− | | [[File:XCOM2_Inv_Frost_Bomb.png|x32px]] |
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+ | |- |
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− | |Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - || - |
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+ | | [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor |
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− | |||
+ | | [[Proving_Ground_(LW2)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15 |
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+ | |- |
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+ | | [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || 10 || 1 || Creates a decoy soldier |
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+ | | [[Proving_Ground_(LW2)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50 |
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+ | |- |
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+ | | [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies |
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+ | | [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]] |
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+ | |colspan="5"| Granted on project completion || - |
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|} |
|} |
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− | <sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.<br /> |
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− | <sup>2</sup> Requires Alien Hunters DLC |
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− | |||
[[Category:Templates (LW2)]] |
[[Category:Templates (LW2)]] |
Latest revision as of 09:25, 4 October 2020
Name | Damage |
Range |
Radius |
Special properties | Prerequisites |
Cost | Black Market Value | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | |||||||
Frag Grenade |
2-5 | 10 | 3 | 9 Environmental Damage Shreds 1 Armor |
XCOM starts with an unlimited supply | ||||||
Plasma Grenade |
4-8 | 10 | 3 | 9 Environmental Damage Shreds 2 Armor |
Plasma Grenades | 10 | 1 | 0 | 1 | - | 5 |
Shaped Charge |
- | 3 | 2 | 100 Environmental Damage | - | 10 | - | - | - | - | - |
Flashbang Grenade |
- | 12 | 5 | Disorients enemies | XCOM starts with an unlimited supply | ||||||
Smoke Grenade |
- | 15 | 5 | Grants +20 Defense and negates flanking bonuses while in smoke | XCOM starts with an unlimited supply | ||||||
Smoke Bomb |
- | 15 | 6 | Grants +20 Defense and negates flanking bonuses while in smoke | Smoke Bombs | 10 | - | - | - | - | 10 |
Battle Scanners |
- | 28 | 12 | Detects enemies in an area Reveals disguised Faceless and burrowed Chryssalids |
Battlescanners | 10 | 0 | 1 | 0 | 1x Drone Wreck | 5 |
Incendiary Grenade |
4-9 | 10 | 1 | 75% chance of setting enemies and terrain on fire | Incendiary Grenades | 10 | 1 | - | 1 | 1x ADVENT Officer Corpse | 5 |
Incendiary Bomb |
4-9 | 10 | 2 | 85% chance of setting enemies and terrain on fire | Incendiary Bombs | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpse | 15 |
Acid Grenade |
1-3 | 10 | 1 | Shreds 4 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Grenades | 10 | 1 | - | 1 | 1x Archon Corpse | 5 |
Acid Bomb |
1-4 | 10 | 2 | Shreds 5 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Bombs | 20 | 1 | 2 | 1 | 2x Archon Corpse | 15 |
Gas Grenade |
1-3 | 10 | 5 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Grenades | 10 | 1 | - | 1 | 1x Viper Corpse | 5 |
Gas Bomb |
1-4 | 10 | 6 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Bombs | 20 | 1 | 2 | 1 | 2x Viper Corpse | 15 |
EMP Grenade |
4-8 | 12 | 4 | Only damages Robotic units Reduces Hack Defense by 10 Ignores Armor |
EMP Grenades | 10 | 1 | - | 1 | 1x Drone Wreck | 5 |
EMP Bomb |
6-12 | 12 | 5 | Only damages Robotic units Reduces Hack Defense by 15 Ignores Armor |
EMP Bombs | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 |
Proximity Mine |
4-9 | 14 | 3 | Explodes when an enemy moves within blast radius 9 Environmental Damage Shreds 1 Armor |
Proximity Mine | 40 | - | 10 | 1 | 1x Sectopod Wreck | 15 |
Mimic Beacon |
- | 10 | 1 | Creates a decoy soldier | Mimic Beacon | 60 | - | - | 1 | 1x Gatekeeper Shell | 50 |
Frost Bomb |
- | 10 | 2 | Freezes enemies | Frost Bombs | Granted on project completion | - |