Difference between revisions of "Template:Grenades (LW2)"

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(added/corrected a few numbers, grouped the support grenades together)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Weapon !! Damage !! Range !!  Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost
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! Weapon !! Damage !! Range !!  Terrain Damage !! Blast Radius !! Shreds Armor !! Ignores Armor !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
|Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || yes || - ||  none || - || - || - || - || - || -
+
|Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || no || yes || - ||  none || - || - || - || - || - || -
 
|-
 
|-
|Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5
+
|Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || no || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5
 
|-
 
|-
|Flashbang Grenade || || 12 || || 6 || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
+
|Gas Grenade || 1-2 || 10 || || 4 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5
 
|-
 
|-
|Gas Grenade || 1-2 || 10 || || 4 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5
+
|Gas Bomb<sup>1</sup> || 1-3 || 10 || || 5 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15
 
|-
 
|-
|Gas Bomb<sup>1</sup> || 2-3 || 10 || || 5 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15
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|Incendiary Grenade || 4-9 || 10 || || 1 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5
 
|-
 
|-
|Incendiary Grenade || 4-9 || 10 || || 1 || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5
+
|Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15
 
|-
 
|-
|Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15
+
|Acid Grenade || 1-3 || 10 || || 1 || 3 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5
 
|-
 
|-
|Acid Grenade || 1-3 || 10 || || 1 || 3 || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5
+
|Acid Bomb<sup>1</sup> || 1-4 || 10 || || 2 || 4 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15
 
|-
 
|-
|Acid Bomb<sup>1</sup> || 1-4 || 10 || || 3 || 4 || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15
+
|EMP Grenade || 3-7 || 12 || || 3 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5
 
|-
 
|-
|EMP Grenade || 3-7 || 12 || || 3 || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5
+
|EMP Bomb<sup>1</sup> || 5-11 || 12 || || 4 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15
 
|-
 
|-
|EMP Bomb<sup>1</sup> || 5-11 || 12 || || 3 || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15
+
|Proximity Mine || 4-9 || 14 || 9 || 3 || 1 || no || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 1 || 10 || Sectopod Corpse|| 15
 
|-
 
|-
|Smoke Grenade || || 15 || || 5 || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -
+
|Shaped Charge || || 3 || 100 || 2 || || || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || none || -
 
|-
 
|-
|Smoke Bomb<sup>1</sup> || || 15 || || 6 || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10
+
|Flashbang Grenade || || 12 || || 6 || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
 
|-
 
|-
|Proximity Mine || 4-9 || 14 || ?? || 3 || 1 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || || || || || || ||
+
|Smoke Grenade || || 15 || || 5 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -
 
|-
 
|-
|}colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
+
|Smoke Bomb<sup>1</sup> || || 15 || || 6 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10
<sup>2</sup>Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.
+
|-
 +
|}
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<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
 +
<sup>2</sup> Biggest Booms adds a 50% critical chance that does +2 damage.
  
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Equipment_(LW2)]]
 
[[Category: Equipment_(LW2)]]

Revision as of 08:36, 10 February 2017

Weapon Damage Range Terrain Damage Blast Radius Shreds Armor Ignores Armor Destroys cover Effects Requirements Supplies Alloys Elerium Cores Elerium Crystals Other Sell Cost
Frag Grenade 2-5 10 9 3 1 no yes - none - - - - - -
Plasma Grenade1 4-8 10 9 3 2 no yes - Plasma Grenade 10 1 1 0 - 5
Gas Grenade 1-2 10 4 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 1 0 Viper Corpse 5
Gas Bomb1 1-3 10 5 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 1 2 2 Viper Corpses 15
Incendiary Grenade 4-9 10 1 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 1 0 Officer Corpse 5
Incendiary Bomb1 4-9 10 2 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 1 2 2 Officer Corpses 15
Acid Grenade 1-3 10 1 3 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 1 0 Archon Corpse 5
Acid Bomb1 1-4 10 2 4 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 1 2 2 Archon Corpses 15
EMP Grenade 3-7 12 3 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 1 0 Drone Corpse 5
EMP Bomb1 5-11 12 4 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 1 2 Advent MEC Corpse 15
Proximity Mine 4-9 14 9 3 1 no yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 1 10 Sectopod Corpse 15
Shaped Charge 3 100 2 yes A small directed explosive designed to knock down walls. none 10 0 0 0 none -
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10

1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.