Difference between revisions of "Template:Grenades (LW2)"

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m (added % chance to ignite enemies for incendiary grenade/firebomb)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Grenade damage]]<br />Damage !!rowspan="2"|[[File:LW_AbilityBombard.png|x32px|Range]]<br />Range!!rowspan="2"| [[File:UIPerk volatilemix.png|x32px|Radius]]<br />Radius!!rowspan="2"| Special properties
|- style="vertical-align:top;"
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
 
|-
 
|-
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || -
 
 
|-
 
|-
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]
+
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]<br>'''Frag Grenade || 2-5 || 10 || 3 || 9 Environmental Damage<br>Shreds 1 Armor
|Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || -
+
|colspan="7"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
+
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Grenade || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
+
| [[Proving_Ground_(LW2)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || -
 
|-
 
|-
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Bomb || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses
+
| - || 10 || - || - || - || - || -
 
|-
 
|-
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
+
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]<br>'''Flashbang Grenade || - || 12 || 5 || Disorients enemies
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies (75% chance) on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
+
|colspan="7"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]<br>'''Smoke Grenade || - || 15 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies (85% chance) on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
+
|colspan="7"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
+
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || Acid Grenade || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse
+
| [[Proving_Ground_(LW2)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || -
 
|-
 
|-
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade  || 4-9 || 10 || 1 || 75% Chance of setting enemies and terrain on fire
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || Acid Bomb || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses
+
| [[Proving_Ground_(LW2)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Officer Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
+
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb  || 4-9 || 10 || 2 || 85% Chance of setting enemies and terrain on fire
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Grenade || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
+
| [[Proving_Ground_(LW2)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Officer Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade  || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Bomb || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
+
| [[Proving_Ground_(LW2)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Archon Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
+
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb  || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || Proximity Mine || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck
+
| [[Proving_Ground_(LW2)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Archon Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
+
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || -
+
| [[Proving_Ground_(LW2)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]
+
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || -
+
| [[Proving_Ground_(LW2)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]
+
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Ignores Armor
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || -
+
| [[Proving_Ground_(LW2)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x Drone Wreck|| -
 
|-
 
|-
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Ignores Armor
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || Smoke Bomb || 10 || 0 || 0 || 0 || -  
+
| [[Proving_Ground_(LW2)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Mec Wreck || -
 
|-
 
|-
 
+
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]
+
| [[Proving_Ground_(LW2)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| -
|Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || -  
+
|-
 
+
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies
 +
| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]]
 +
|colspan="5"| Granted on project completion || -
 
|}
 
|}
<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.<br />
 
<sup>2</sup> Requires Alien Hunters DLC
 
 
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Revision as of 17:39, 3 October 2020

Name Grenade damage
Damage
Range
Range
Radius
Radius
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Frag Grenade.png
Frag Grenade
2-5 10 3 9 Environmental Damage
Shreds 1 Armor
XCOM starts with an unlimited supply
XCOM2 Inv Plasma Grenade.png
Plasma Grenade
4-8 10 3 9 Environmental Damage
Shreds 2 Armor
Plasma Grenades 10 1 0 1 - -
XCOM2 Inv Power Cell.png
Shaped Charge
- 3 2 100 Environmental Damage - 10 - - - - -
XCOM2 Inv Flashbang Grenade.png
Flashbang Grenade
- 12 5 Disorients enemies XCOM starts with an unlimited supply
XCOM2 Inv Smoke Grenade.png
Smoke Grenade
- 15 5 Grants +20 Defense and negates flanking bonuses while in smoke XCOM starts with an unlimited supply
XCOM2 Inv Smoke GrenadeMK2.png
Smoke Bomb
- 15 6 Grants +20 Defense and negates flanking bonuses while in smoke Smoke Bombs 10 - - - - -
XCOM2 Inv Firebomb.png
Incendiary Grenade
4-9 10 1 75% Chance of setting enemies and terrain on fire Incendiary Grenades 10 1 - 1 1x ADVENT Officer Corpse -
XCOM2 Inv FirebombMK2.png
Incendiary Bomb
4-9 10 2 85% Chance of setting enemies and terrain on fire Incendiary Bombs 20 1 2 1 2x ADVENT Officer Corpse -
XCOM2 Inv Acid Bomb.png
Acid Grenade
1-3 10 1 Shreds 4 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Grenades 10 1 - 1 1x Archon Corpse -
XCOM2 Inv Acid BombMK2.png
Acid Bomb
1-4 10 2 Shreds 5 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Bombs 20 1 2 1 2x Archon Corpse -
XCOM2 Inv Gas Grenade.png
Gas Grenade
1-3 10 5 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Grenades 10 1 - 1 1x Viper Corpse -
XCOM2 Inv Gas GrenadeMK2.png
Gas Bomb
1-4 10 6 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Bombs 20 1 2 1 2x Viper Corpse -
XCOM2 Inv Emp Grenade.png
EMP Grenade
4-8 12 4 Only damages Robotic units
Ignores Armor
EMP Grenades 10 1 - 1 1x Drone Wreck -
XCOM2 Inv Emp GrenadeMK2.png
EMP Bomb
6-12 12 5 Only damages Robotic units
Ignores Armor
EMP Bombs 20 1 2 1 1x ADVENT Mec Wreck -
XCOM2 Inv Proximity Mine.png
Proximity Mine
4-9 14 3 Explodes when an enemy moves within blast radius
9 Environmental Damage
Shreds 1 Armor
Proximity Mine 40 - 10 1 1x Sectopod Wreck -
XCOM2 Inv Frost Bomb.png
Frost Bomb
- 10 2 Freezes enemies Frost Bombs Granted on project completion -