Difference between revisions of "Template:Grenades (LW2)"

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|Gas Bomb<sup>1</sup> || 2-3 || 10 || || 5 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15
 
|Gas Bomb<sup>1</sup> || 2-3 || 10 || || 5 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15
 
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|Incendiary Grenade || 4-9 || 10 || || 1 || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5
+
|Incendiary Grenade || 4-9 || 10 || || 1 || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5
 
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|Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15
+
|Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15
 
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|Acid Grenade || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5
+
|Acid Grenade || 1-3 || 10 || || 1 || 3 || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5
 
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|Acid Bomb<sup>1</sup> || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15
+
|Acid Bomb<sup>1</sup> || 1-4 || 10 || || 3 || 4 || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15
 
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|-
|EMP Grenade || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5
+
|EMP Grenade || 3-7 || 12 || || 3 || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5
 
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|EMP Bomb<sup>1</sup> || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15
+
|EMP Bomb<sup>1</sup> || 5-11 || 12 || || 3 || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15
 
|-
 
|-
|Smoke Grenade || || || || || || no || Grants Defense to units in cloud || none || - || - || - || - || - || -
+
|Smoke Grenade || || 15 || || 5 || || no || Grants Defense to units in cloud || none || - || - || - || - || - || -
 
|-
 
|-
|Smoke Bomb<sup>1</sup> || || || || || || no || Grants Defense to units in cloud || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
+
|Smoke Bomb<sup>1</sup> || || 15 || || 6 || || no || Grants Defense to units in cloud || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10  
 
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|-
|Proximity Mine || || || || || || yes || Explodes when an enemy is within the blast radius ||  || || || || || ||
+
|Proximity Mine || 4-9 || 14 || ?? || 3 || 1 || yes || Explodes when an enemy is within the blast radius ||  || || || || || ||
 
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|-
 
|}colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.
 
|}colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.

Revision as of 20:48, 9 February 2017

Weapon Damage Range Terrain Damage Blast Radius Shreds Destroys cover Effects Requirements Supplies Alloys Elerium Cores Elerium Crystals Other Sell Cost
Frag Grenade 2-5 10 9 3 1 yes - none - - - - - -
Plasma Grenade1 4-8 10 9 3 2 yes - Plasma Grenade 10 1 1 0 - 5
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Gas Grenade 1-2 10 4 no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 1 0 Viper Corpse 5
Gas Bomb1 2-3 10 5 no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 1 2 2 Viper Corpses 15
Incendiary Grenade 4-9 10 1 over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 1 0 Officer Corpse 5
Incendiary Bomb1 4-9 10 2 over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 1 2 2 Officer Corpses 15
Acid Grenade 1-3 10 1 3 no Creates acid pools, damaging enemies, destroying terrain, and doing damage over time AcidGrenadeProject 10 1 1 0 Archon Corpse 5
Acid Bomb1 1-4 10 3 4 no Creates acid pools, damaging enemies, destroying terrain, and doing damage over time AcidBombProject 20 1 1 2 2 Archon Corpses 15
EMP Grenade 3-7 12 3 no Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies EMPGrenadeProject 10 1 1 0 Drone Corpse 5
EMP Bomb1 5-11 12 3 no Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies EMPBombProject 20 1 1 2 Advent MEC Corpse 15
Smoke Grenade 15 5 no Grants Defense to units in cloud none - - - - - -
Smoke Bomb1 15 6 no Grants Defense to units in cloud SmokeBombProject 10 0 0 0 - 10
Proximity Mine 4-9 14 ?? 3 1 yes Explodes when an enemy is within the blast radius

colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.

2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.