Template:Grenades (LW2)

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Revision as of 21:03, 9 February 2017 by DashingRookie (talk | contribs)
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Weapon Damage Range Terrain Damage Blast Radius Shreds Destroys cover Effects Requirements Supplies Alloys Elerium Cores Elerium Crystals Other Sell Cost
Frag Grenade 2-5 10 9 3 1 yes - none - - - - - -
Plasma Grenade1 4-8 10 9 3 2 yes - Plasma Grenade 10 1 1 0 - 5
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Gas Grenade 1-2 10 4 no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 1 0 Viper Corpse 5
Gas Bomb1 2-3 10 5 no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 1 2 2 Viper Corpses 15
Incendiary Grenade 4-9 10 1 over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 1 0 Officer Corpse 5
Incendiary Bomb1 4-9 10 2 over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 1 2 2 Officer Corpses 15
Acid Grenade 1-3 10 1 3 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 1 0 Archon Corpse 5
Acid Bomb1 1-4 10 3 4 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 1 2 2 Archon Corpses 15
EMP Grenade 3-7 12 3 no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 1 0 Drone Corpse 5
EMP Bomb1 5-11 12 3 no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 1 2 Advent MEC Corpse 15
Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10
Proximity Mine 4-9 14 ?? 3 1 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?)

colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.

2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.