Template:Grenades (LW2)

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Revision as of 08:36, 10 February 2017 by Mavoc (talk | contribs) (added/corrected a few numbers, grouped the support grenades together)
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Weapon Damage Range Terrain Damage Blast Radius Shreds Armor Ignores Armor Destroys cover Effects Requirements Supplies Alloys Elerium Cores Elerium Crystals Other Sell Cost
Frag Grenade 2-5 10 9 3 1 no yes - none - - - - - -
Plasma Grenade1 4-8 10 9 3 2 no yes - Plasma Grenade 10 1 1 0 - 5
Gas Grenade 1-2 10 4 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 1 0 Viper Corpse 5
Gas Bomb1 1-3 10 5 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 1 2 2 Viper Corpses 15
Incendiary Grenade 4-9 10 1 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 1 0 Officer Corpse 5
Incendiary Bomb1 4-9 10 2 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 1 2 2 Officer Corpses 15
Acid Grenade 1-3 10 1 3 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 1 0 Archon Corpse 5
Acid Bomb1 1-4 10 2 4 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 1 2 2 Archon Corpses 15
EMP Grenade 3-7 12 3 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 1 0 Drone Corpse 5
EMP Bomb1 5-11 12 4 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 1 2 Advent MEC Corpse 15
Proximity Mine 4-9 14 9 3 1 no yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 1 10 Sectopod Corpse 15
Shaped Charge 3 100 2 yes A small directed explosive designed to knock down walls. none 10 0 0 0 none -
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10

1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.