Difference between revisions of "Template:Heavy Weapons (LW2)/Info"
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(Created page with "* The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower. * The Rocket Launcher carries one rocket initially and that has a three-...") |
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− | * The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower. | + | * The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
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− | * The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. | + | * The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
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− | * It may target anything in sight range. | + | * It may target anything in sight range.
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− | * Damage from rockets falls off from the point of impact. | + | * Damage from rockets falls off from the point of impact.
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− | * The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. | + | * The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.
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− | * The flamethrower has two uses per battle. It does not damage mechanical units without upgrades. | + | * The flamethrower has two uses per battle. It does not damage mechanical units without upgrades.
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* Using either gautlet ability requires one action and ends your turn. | * Using either gautlet ability requires one action and ends your turn. |
Revision as of 23:39, 27 January 2017
- The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
- The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
- It may target anything in sight range.
- Damage from rockets falls off from the point of impact.
- The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.
- The flamethrower has two uses per battle. It does not damage mechanical units without upgrades.
- Using either gautlet ability requires one action and ends your turn.