Difference between revisions of "Template:Heavy Weapons (LW2)/Info"

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(Let's try this insanity...)
(Undo revision 75774 by Binkyuk (talk) Well that was a terrible idea. Let's never do that again.)
 
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* The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
|The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
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* The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
|-
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* It may target anything in sight range.
|The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
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* Damage from rockets falls off from the point of impact.
|-
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* The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.
|It may target anything in sight range.
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* The flamethrower has two uses per battle.  It does not damage mechanical units without upgrades.
|-
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* Using either gautlet ability requires one action and ends your turn.
|Damage from rockets falls off from the point of impact.
 
|-
 
|The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.
 
|-
 
|The flamethrower has two uses per battle.  It does not damage mechanical units without upgrades.
 
|-
 
|Using either gautlet ability requires one action and ends your turn.
 
|}
 

Latest revision as of 16:30, 30 January 2017

  • The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
  • The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
  • It may target anything in sight range.
  • Damage from rockets falls off from the point of impact.
  • The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.
  • The flamethrower has two uses per battle. It does not damage mechanical units without upgrades.
  • Using either gautlet ability requires one action and ends your turn.