Template:Insanity (LW2)/Info
Jump to navigation
Jump to search
- Insanity has a 3 turn cooldown.
- Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
- Insanity can disorient, stun, or mind control the target if it succeeds.
- Mechanical enemies are completely immune to Insanity.