Difference between revisions of "Template:Pistols (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
 
|-
 
|-
| [[File:XCOM2 ConvPistol.png|x64px]] || Pistol
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 1-3 || +1 || - || - || -
 
| - || - || - || - || -
 
 
|-
 
|-
| [[File:LW2 Inv Laser Pistol.png|x64px]] || Laser Pistol
+
| [[File:XCOM2 ConvPistol.png|x64px|link=Weapons_(LW2)#Pistols |Pistol]]<br />'''Pistol'''
| 2-4 || +1 || +5 || - || -
+
| 1-3 || +1 || || 26 || -
| Laser Weapons || 5 || - || 1 || -
+
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2 MagPistol.png|x64px]] || Mag Pistol
+
| [[File:LW2 Inv Laser Pistol.png|x64px|link=Weapons_(LW2)#Pistols |Laser Pistol]]<br />'''Laser Pistol'''
| 3-5 || +2 || - || - || -
+
| 2-4 || +1 || || 26 || +5 Aim
| Magnetic Weapons || 10 || 1 || 1 || -
+
| Laser Weapons || 5 || - || 1 || -||3
 
|-
 
|-
| [[File:LW2 Inv Coil Pistol.png|x64px]] || Gauss Pistol
+
| [[File:XCOM2 MagPistol.png|x64px|link=Weapons_(LW2)#Pistols |Mag Pistol]]<br />'''Mag Pistol'''
| 4-6 || +2 || - || 1 || -
+
| 3-5 || +2 || || 26 || -
| Coilguns || 30 || 2 || 3 || -
+
| Magnetic Weapons || 10 || 1 || 1 || -||15
 
|-
 
|-
| [[File:XCOM2 BeamPistol.png|x64px]] || Plasma Pistol
+
| [[File:LW2 Inv Coil Pistol.png|x64px|link=Weapons_(LW2)#Pistols |Gauss Pistol]]<br />'''Gauss Pistol'''
| 5-7 || +3 || - || - || 1
+
| 4-6 || +2 || ∞ || 26 || Ignores 1 Armor
| Plasma Rifle || 20 || 3 || 5 || 1
+
| Coilguns || 30 || 2 || 3 || -||20
 +
|-
 +
| [[File:XCOM2 BeamPistol.png|x64px|link=Weapons_(LW2)#Pistols |Plasma Pistol]]<br />'''Plasma Pistol'''
 +
| 5-7 || +3 || || 26 || Inflicts Rupture (1 damage)
 +
| Plasma Rifle || 20 || 3 || 5 || 1||25
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 15:43, 5 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Pistol
Pistol
1-3 +1 26 - XCOM starts with an unlimited supply
Laser Pistol
Laser Pistol
2-4 +1 26 +5 Aim Laser Weapons 5 - 1 - 3
Mag Pistol
Mag Pistol
3-5 +2 26 - Magnetic Weapons 10 1 1 - 15
Gauss Pistol
Gauss Pistol
4-6 +2 26 Ignores 1 Armor Coilguns 30 2 3 - 20
Plasma Pistol
Plasma Pistol
5-7 +3 26 Inflicts Rupture (1 damage) Plasma Rifle 20 3 5 1 25