Template:Pistols (LW2)

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Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Pistol
Pistol
1-3 +1 26 - XCOM starts with an unlimited supply
Laser Pistol
Laser Pistol
2-4 +1 26 +5 Aim Laser Weapons 5 - 1 - 3
Mag Pistol
Mag Pistol
3-5 +2 26 - Magnetic Weapons 10 1 1 - 15
Gauss Pistol
Gauss Pistol
4-6 +2 26 Ignores 1 Armor Coilguns 30 2 3 - 20
Plasma Pistol
Plasma Pistol
5-7 +3 26 Inflicts Rupture (1 damage) Plasma Rifle 20 3 5 1 25