Difference between revisions of "Template:Pistols (LWOTC)"

From UFOpaedia
Jump to navigation Jump to search
(update sound range into tiles)
 
Line 6: Line 6:
 
|-
 
|-
 
| [[File:XCOM2 ConvPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Pistol]]<br />'''Pistol'''
 
| [[File:XCOM2 ConvPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Pistol]]<br />'''Pistol'''
| 1-3 || +1 || ∞ || 26 || -
+
| 1-3 || +1 || ∞ || 17|| -
 
|colspan="6"| XCOM starts with an unlimited supply
 
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
 
| [[File:LW2 Inv Laser Pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Laser Pistol]]<br />'''Laser Pistol'''
 
| [[File:LW2 Inv Laser Pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Laser Pistol]]<br />'''Laser Pistol'''
| 2-4 || +1 || ∞ || 26 || +5 Aim
+
| 2-4 || +1 || ∞ || 17|| +5 Aim
 
| Laser Weapons || 5 || - || 1 || -||3
 
| Laser Weapons || 5 || - || 1 || -||3
 
|-
 
|-
 
| [[File:XCOM2 MagPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Mag Pistol]]<br />'''Mag Pistol'''
 
| [[File:XCOM2 MagPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Mag Pistol]]<br />'''Mag Pistol'''
| 3-5 || +2 || ∞ || 26 || -
+
| 3-5 || +2 || ∞ || 17|| -
 
| Magnetic Weapons || 10 || 1 || 1 || -||15
 
| Magnetic Weapons || 10 || 1 || 1 || -||15
 
|-
 
|-
 
| [[File:LW2 Inv Coil Pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Gauss Pistol]]<br />'''Gauss Pistol'''
 
| [[File:LW2 Inv Coil Pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Gauss Pistol]]<br />'''Gauss Pistol'''
| 4-6 || +2 || ∞ || 26 || Ignores 1 Armor
+
| 4-6 || +2 || ∞ || 17|| Ignores 1 Armor
 
| Coilguns || 30 || 2 || 3 || -||20
 
| Coilguns || 30 || 2 || 3 || -||20
 
|-
 
|-
 
| [[File:XCOM2 BeamPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Plasma Pistol]]<br />'''Plasma Pistol'''
 
| [[File:XCOM2 BeamPistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Plasma Pistol]]<br />'''Plasma Pistol'''
| 5-7 || +3 || ∞ || 26 || Inflicts Rupture (1 damage)
+
| 5-7 || +3 || ∞ || 17|| Inflicts Rupture (1 damage)
 
| Plasma Rifle || 40 || 3 || 5 || 1||25
 
| Plasma Rifle || 40 || 3 || 5 || 1||25
 
|-
 
|-
 
| [[File:chosen_pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Darkclaw]]<br />'''Darkclaw'''
 
| [[File:chosen_pistol.png|x64px|link=Weapons_(LWOTC)#Pistols |Darkclaw]]<br />'''Darkclaw'''
| 4-6 || +2 || ∞ || 26 || [[Perk_List_(LWOTC)#Fatality|Fatality]]
+
| 4-6 || +2 || ∞ || 17|| [[Perk_List_(LWOTC)#Fatality|Fatality]]
 
| Hunter Weapons || - || - || - || -||-
 
| Hunter Weapons || - || - || - || -||-
 
|}
 
|}
  
 
[[Category:Templates (LWOTC)]]
 
[[Category:Templates (LWOTC)]]

Latest revision as of 12:19, 13 April 2024

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Pistol
Pistol
1-3 +1 17 - XCOM starts with an unlimited supply
Laser Pistol
Laser Pistol
2-4 +1 17 +5 Aim Laser Weapons 5 - 1 - 3
Mag Pistol
Mag Pistol
3-5 +2 17 - Magnetic Weapons 10 1 1 - 15
Gauss Pistol
Gauss Pistol
4-6 +2 17 Ignores 1 Armor Coilguns 30 2 3 - 20
Plasma Pistol
Plasma Pistol
5-7 +3 17 Inflicts Rupture (1 damage) Plasma Rifle 40 3 5 1 25
Darkclaw
Darkclaw
4-6 +2 17 Fatality Hunter Weapons - - - - -