Difference between revisions of "Template:Pistols DLC 2 (LW2)"
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! | + | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties |
− | ! Damage !! Crit Damage !! | + | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost |
− | ! | ||
|- | |- | ||
− | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals | |
− | | | ||
− | |||
|- | |- | ||
− | | [[File:XCOM2 | + | | [[File:XCOM2 ConvShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Shadowkeeper]]<br />'''Shadowkeeper''' |
− | | 3- | + | | 1-4 || +1 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall |
+ | | Experimental Weapons || 25 || - || - | ||
+ | |- | ||
+ | | [[File:XCOM2 MagShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Enhanced Shadowkeeper]]<br />'''Enhanced Shadowkeeper''' | ||
+ | | 3-6 || +2 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall | ||
| Magnetic Weapons || 45 || 5 || - | | Magnetic Weapons || 45 || 5 || - | ||
|- | |- | ||
− | | [[File:XCOM2 BeamShadowKeeper.png| | + | | [[File:XCOM2 BeamShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Powered Shadowkeeper]]<br />'''Powered Shadowkeeper''' |
− | | 5- | + | | 5-8 || +3 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall<br>Inflicts Rupture (1 damage) |
− | | Plasma Rifle || 100 || | + | | Plasma Rifle || 100 || 10 || 20 |
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |