Difference between revisions of "Template:SMGs (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
 
|-
 
|-
| [[File:LW2 LWConvSMG.png|x64px]] || SMG
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 2-4 || +1 || - || - || -
+
|-
| - || - || - || - || -
+
|[[File:LW2 LWConvSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''SMG'''
 +
| 2-4 || +1 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius
 +
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:LW2 Inv Laser SMG.png|x64px]] || Laser Stengun
+
| [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Laser Stengun'''
| 3-6 || +2 || +5 || - || -
+
| 3-6 || +2 || 2 || 30 || +3 Mobility<br>-12.5% Detection Radius<br>+5 Aim
| Laser Weapons || 20 || 1 || 1 || -
+
| Laser Weapons || 20 || 1 || 1 || - || 10
 
|-
 
|-
| [[File:LW2 Inv LWMagSMG.png|x64px]] || Stuttermag
+
| [[File:LW2 Inv LWMagSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Stuttermag'''
| 4-7 || +2 || - || - || -
+
| 4-7 || +2 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius
| Magnetic Weapons || 30 || 2 || 2 || -
+
| Magnetic Weapons || 30 || 2 || 2 || - || 20
 
|-
 
|-
| [[File:LW2 Inv Coil SMG.png|x64px]] || Subcoiler
+
| [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Subcoiler'''
| 5-9 || +3 || - || 1 || -
+
| 5-9 || +3 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius<br>Ignores 1 Armor
| Coilguns || 55 || 3 || 5 || -
+
| Coilguns || 55 || 3 || 5 || - || 25
 
|-
 
|-
| [[File:LW2 Inv LWBeamSMG.png|x64px]] || Scramgun
+
| [[File:LW2 Inv LWBeamSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Scramgun'''
| 6-11 || +4 || - || - || 1
+
| 6-11 || +4 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius<br>Inflicts Rupture (1 damage)
| Plasma Rifle || 65 || 4 || 5 || 1
+
| Plasma Rifle || 65 || 4 || 5 || 1 || 30
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 19:55, 4 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
SMG
SMG
2-4 +1 2 28 +3 Mobility
-12.5% Detection Radius
XCOM starts with an unlimited supply
SMG
Laser Stengun
3-6 +2 2 30 +3 Mobility
-12.5% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
SMG
Stuttermag
4-7 +2 2 28 +3 Mobility
-12.5% Detection Radius
Magnetic Weapons 30 2 2 - 20
SMG
Subcoiler
5-9 +3 2 28 +3 Mobility
-12.5% Detection Radius
Ignores 1 Armor
Coilguns 55 3 5 - 25
SMG
Scramgun
6-11 +4 2 28 +3 Mobility
-12.5% Detection Radius
Inflicts Rupture (1 damage)
Plasma Rifle 65 4 5 1 30