Difference between revisions of "Template:SMGs (LW2)"
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! | + | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties |
− | + | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | |
− | ! | ||
|- | |- | ||
− | | [[File:LW2 LWConvSMG.png|x64px]] | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores |
− | | 2-4 || +1 || | + | |- |
− | | | + | |[[File:LW2 LWConvSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''SMG''' |
+ | | 2-4 || +1 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius | ||
+ | |colspan="6"| XCOM starts with an unlimited supply | ||
|- | |- | ||
− | | [[File:LW2 Inv Laser SMG.png|x64px]] | + | | [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Laser Stengun''' |
− | | 3-6 || +2 || | + | | 3-6 || +2 || 2 || 30 || +3 Mobility<br>-12.5% Detection Radius<br>+5 Aim |
− | | Laser Weapons || 20 || 1 || 1 || - | + | | Laser Weapons || 20 || 1 || 1 || - || 10 |
|- | |- | ||
− | | [[File:LW2 Inv LWMagSMG.png|x64px]] | + | | [[File:LW2 Inv LWMagSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Stuttermag''' |
− | | 4-7 || +2 || | + | | 4-7 || +2 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius |
− | | Magnetic Weapons || 30 || 2 || 2 || - | + | | Magnetic Weapons || 30 || 2 || 2 || - || 20 |
|- | |- | ||
− | | [[File:LW2 Inv Coil SMG.png|x64px]] | + | | [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Subcoiler''' |
− | | 5-9 || +3 || | + | | 5-9 || +3 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius<br>Ignores 1 Armor |
− | | Coilguns || 55 || 3 || 5 || - | + | | Coilguns || 55 || 3 || 5 || - || 25 |
|- | |- | ||
− | | [[File:LW2 Inv LWBeamSMG.png|x64px]] | + | | [[File:LW2 Inv LWBeamSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Scramgun''' |
− | | 6-11 || +4 || | + | | 6-11 || +4 || 2 || 28 || +3 Mobility<br>-12.5% Detection Radius<br>Inflicts Rupture (1 damage) |
− | | Plasma Rifle || 65 || 4 || 5 || 1 | + | | Plasma Rifle || 65 || 4 || 5 || 1 || 30 |
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |