Difference between revisions of "Template:SMGs (LWOTC)"

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(update sound range into tiles)
 
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|[[File:LW2 LWConvSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''SMG'''
 
|[[File:LW2 LWConvSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''SMG'''
| 2-4 || +1 || 3 || 28 || +2 Mobility<br>-12.5% Detection Radius  
+
| 2-4 || +1 || 3 || 18|| +2 Mobility<br>-12.5% Detection Radius  
 
|colspan="6"| XCOM starts with an unlimited supply
 
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
 
| [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Laser Stengun'''
 
| [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Laser Stengun'''
| 3-6 || +2 || 3 || 30 || +2 Mobility<br>-12.5% Detection Radius<br>+5 Aim  
+
| 3-6 || +2 || 3 || 18|| +2 Mobility<br>-12.5% Detection Radius<br>+5 Aim  
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
|-
 
|-
 
| [[File:LW2 Inv LWMagSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Stuttermag'''
 
| [[File:LW2 Inv LWMagSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Stuttermag'''
| 4-7 || +2 || 3 || 28 || +2 Mobility<br>-12.5% Detection Radius  
+
| 4-7 || +2 || 3 || 18|| +2 Mobility<br>-12.5% Detection Radius  
 
| Magnetic Weapons || 30 || 2 || 2 || - || 20
 
| Magnetic Weapons || 30 || 2 || 2 || - || 20
 
|-
 
|-
 
| [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Subcoiler'''
 
| [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Subcoiler'''
| 5-9 || +3 || 3 || 28 || +2 Mobility<br>-12.5% Detection Radius<br>Ignores 1 Armor
+
| 5-9 || +3 || 3 || 18|| +2 Mobility<br>-12.5% Detection Radius<br>Ignores 1 Armor
 
| Coilguns || 55 || 3 || 5 || - || 25
 
| Coilguns || 55 || 3 || 5 || - || 25
 
|-
 
|-
 
| [[File:LW2 Inv LWBeamSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Scramgun'''
 
| [[File:LW2 Inv LWBeamSMG.png|x64px|link=Weapons_(LW2)#Submachine_Guns|SMG]]<br />'''Scramgun'''
| 6-11 || +4 || 3 || 28 || +2 Mobility<br>-12.5% Detection Radius<br>Inflicts 1 Rupture
+
| 6-11 || +4 || 3 || 18|| +2 Mobility<br>-12.5% Detection Radius<br>Inflicts 1 Rupture
 
| Plasma Rifle || 65 || 4 || 5 || 1 || 30
 
| Plasma Rifle || 65 || 4 || 5 || 1 || 30
 
|}
 
|}
  
[[Category:Templates (LW2)]]
+
[[Category:Templates (LWOTC)]]

Latest revision as of 12:22, 13 April 2024

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
SMG
SMG
2-4 +1 3 18 +2 Mobility
-12.5% Detection Radius
XCOM starts with an unlimited supply
SMG
Laser Stengun
3-6 +2 3 18 +2 Mobility
-12.5% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
SMG
Stuttermag
4-7 +2 3 18 +2 Mobility
-12.5% Detection Radius
Magnetic Weapons 30 2 2 - 20
SMG
Subcoiler
5-9 +3 3 18 +2 Mobility
-12.5% Detection Radius
Ignores 1 Armor
Coilguns 55 3 5 - 25
SMG
Scramgun
6-11 +4 3 18 +2 Mobility
-12.5% Detection Radius
Inflicts 1 Rupture
Plasma Rifle 65 4 5 1 30