Difference between revisions of "Template:SPARK Rifles (LWOTC)"

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(update sound range into tiles)
 
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|-
 
|-
 
| [[File:XCOM2 ConvSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Autocannon]]<br />'''Heavy Autocannon'''
 
| [[File:XCOM2 ConvSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Autocannon]]<br />'''Heavy Autocannon'''
| 6-9 || +3 || 3 || 36 || -
+
| 6-9 || +3 || 3 || 24|| -
 
| Mechanized Warfare
 
| Mechanized Warfare
 
|colspan="5"| XCOM starts with an unlimited supply
 
|colspan="5"| XCOM starts with an unlimited supply
 
|-
 
|-
 
| [[File:LWOTC_HeavyRailgun.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Railgun]]<br />'''Heavy Railgun'''
 
| [[File:LWOTC_HeavyRailgun.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Railgun]]<br />'''Heavy Railgun'''
| 7-11 || +4 || 3 || 36 || +5 Aim
+
| 7-11 || +4 || 3 || 24|| +5 Aim
 
| Mechanized Warfare<br>Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
| Mechanized Warfare<br>Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
|-
 
|-
 
| [[File:XCOM2 MagSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Helix Rail-Cannon]]<br />'''Helix Rail-Cannon'''
 
| [[File:XCOM2 MagSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Helix Rail-Cannon]]<br />'''Helix Rail-Cannon'''
| 8-12 || +5 || 4 || 36 || +5 Aim<br>+5 Crit Chance
+
| 8-12 || +5 || 4 || 24|| +5 Aim<br>+5 Crit Chance
 
| Mechanized Warfare<br>Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||10
 
| Mechanized Warfare<br>Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||10
 
|-
 
|-
 
| [[File:LWOTC_ParticleProjectionCannon.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Particle Projection Cannon]]<br />'''Particle Projection Cannon'''
 
| [[File:LWOTC_ParticleProjectionCannon.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Particle Projection Cannon]]<br />'''Particle Projection Cannon'''
| 9-14 || +5 || 4 || 36 || +5 Aim<br>+5 Crit Chance<br>1 Armor Pierce
+
| 9-14 || +5 || 4 || 24|| +5 Aim<br>+5 Crit Chance<br>1 Armor Pierce
 
| Mechanized Warfare<br>Advanced Coilguns || 60 || 3 || 5 || - ||25
 
| Mechanized Warfare<br>Advanced Coilguns || 60 || 3 || 5 || - ||25
 
|-
 
|-
 
| [[File:XCOM2 BeamSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Elerium Phase-Cannon]]<br />'''Elerium Phase-Cannon'''
 
| [[File:XCOM2 BeamSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Elerium Phase-Cannon]]<br />'''Elerium Phase-Cannon'''
| 10-15 || +6 || 5 || 36 || +10 Aim<br>+10 Crit Chance<br>Inflicts Rupture (1 damage)
+
| 10-15 || +6 || 5 || 24|| +10 Aim<br>+10 Crit Chance<br>Inflicts Rupture (1 damage)
 
| Mechanized Warfare<br>Beam Cannon || 60 || 6 || 10 || 1 ||25
 
| Mechanized Warfare<br>Beam Cannon || 60 || 6 || 10 || 1 ||25
 
|}
 
|}

Latest revision as of 12:22, 13 April 2024

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Heavy Autocannon
Heavy Autocannon
6-9 +3 3 24 - Mechanized Warfare XCOM starts with an unlimited supply
Heavy Railgun
Heavy Railgun
7-11 +4 3 24 +5 Aim Mechanized Warfare
Advanced Laser Weapons
25 1 1 - 10
Helix Rail-Cannon
Helix Rail-Cannon
8-12 +5 4 24 +5 Aim
+5 Crit Chance
Mechanized Warfare
Advanced Magnetic Weaponry
30 3 2 - 10
Particle Projection Cannon
Particle Projection Cannon
9-14 +5 4 24 +5 Aim
+5 Crit Chance
1 Armor Pierce
Mechanized Warfare
Advanced Coilguns
60 3 5 - 25
Elerium Phase-Cannon
Elerium Phase-Cannon
10-15 +6 5 24 +10 Aim
+10 Crit Chance
Inflicts Rupture (1 damage)
Mechanized Warfare
Beam Cannon
60 6 10 1 25