Difference between revisions of "Template:Shotguns (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
 
|-
 
|-
| [[File:XCOM2 ConvShotgun.png|x32px]] || Shotgun
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 4-6 || +2 || - || +15 || - || -
 
| - || - || - || - || -
 
 
|-
 
|-
| [[File:LW2 LaserShotgun.png|x32px]] || Scatterray
+
| [[File:XCOM2 ConvShotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Shotgun]]<br />'''Shotgun'''
| 5-8 || +3 || +5 || +15 || - || -
+
| 4-6 || +2 || 4 || 30 || +15 Crit Chance
| Advanced Laser Weapons || 25 || 1 || 1 || -
+
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2 MagShotgun.png|x32px]] || Shard Gun
+
| [[File:LW2 Inv Laser Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Scatterray]]<br />'''Scatterray'''
| 6-11 || +4 || - || +15 || - || -
+
| 5-8 || +3 || 4 || 30 || +15 Crit Chance<br>+5 Aim
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -
+
| Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
|-
 
|-
| [[File:LW2 CoilShotgun.png|x32px]] || Scattergun
+
| [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Shard Gun]]<br />'''Shard Gun'''
| 8-13 || +5 || - || +15 || 1 || -
+
| 6-11 || +4 || 4 || 30 || +15 Crit Chance
| Advanced Coilguns || 60 || 3 || 5 || -
+
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
|-
 
|-
| [[File:XCOM2 BeamShotgun.png|x32px]] || Storm Gun
+
| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Scattergun]]<br />'''Scattergun'''
| 10-14 || +8 || - || +15 || - || 1
+
| 8-13 || +5 || 4 || 30 || +15 Crit Chance<br>Ignores 1 Armor
| Storm Gun || 70 || 6 || 5 || -
+
| Advanced Coilguns || 60 || 3 || 5 || -||25
 +
|-
 +
| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Storm Gun]]<br />'''Storm Gun'''
 +
| 10-14 || +8 || 4 || 30 || +15 Crit Chance<br>Inflicts Rupture (1 damage)
 +
| Storm Gun || 70 || 6 || 5 || -||35
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 14:55, 5 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Shotgun
Shotgun
4-6 +2 4 30 +15 Crit Chance XCOM starts with an unlimited supply
Scatterray
Scatterray
5-8 +3 4 30 +15 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Shard Gun
Shard Gun
6-11 +4 4 30 +15 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Scattergun
Scattergun
8-13 +5 4 30 +15 Crit Chance
Ignores 1 Armor
Advanced Coilguns 60 3 5 - 25
Storm Gun
Storm Gun
10-14 +8 4 30 +15 Crit Chance
Inflicts Rupture (1 damage)
Storm Gun 70 6 5 - 35