Difference between revisions of "Template:Shotguns (LW2)"
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! | + | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties |
− | + | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | |
− | ! | ||
|- | |- | ||
− | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores | |
− | | | ||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2 ConvShotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Shotgun]]<br />'''Shotgun''' |
− | | | + | | 4-6 || +2 || 4 || 30 || +15 Crit Chance |
− | | | + | |colspan="6"| XCOM starts with an unlimited supply |
|- | |- | ||
− | | [[File: | + | | [[File:LW2 Inv Laser Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Scatterray]]<br />'''Scatterray''' |
− | | | + | | 5-8 || +3 || 4 || 30 || +15 Crit Chance<br>+5 Aim |
− | | Advanced | + | | Advanced Laser Weapons || 25 || 1 || 1 || - ||10 |
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Shard Gun]]<br />'''Shard Gun''' |
− | | | + | | 6-11 || +4 || 4 || 30 || +15 Crit Chance |
− | | Advanced | + | | Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20 |
|- | |- | ||
− | | [[File: | + | | [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Scattergun]]<br />'''Scattergun''' |
− | | 10-14 || +8 || | + | | 8-13 || +5 || 4 || 30 || +15 Crit Chance<br>Ignores 1 Armor |
− | | Storm Gun || 70 || 6 || 5 || - | + | | Advanced Coilguns || 60 || 3 || 5 || -||25 |
+ | |- | ||
+ | | [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LW2)#Shotguns|Storm Gun]]<br />'''Storm Gun''' | ||
+ | | 10-14 || +8 || 4 || 30 || +15 Crit Chance<br>Inflicts Rupture (1 damage) | ||
+ | | Storm Gun || 70 || 6 || 5 || -||35 | ||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |