Difference between revisions of "Template:Shotguns (LW2)"

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(Created template page for Shotguns (LW2).)
 
m (Added blank Elerium Cores section for consistency with other primary weapons.)
Line 2: Line 2:
 
! Icon !! Name
 
! Icon !! Name
 
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture
 
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture
! Prequisites !! Supplies !! Alloys !! Elerium Crystals
+
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
|-
 
|-
 
| [[File:XCOM2 ConvShotgun Base.png|x32px]] || Shotgun
 
| [[File:XCOM2 ConvShotgun Base.png|x32px]] || Shotgun
 
| 4-6 || +2 || - || +15 || - || -
 
| 4-6 || +2 || - || +15 || - || -
| - || - || - || -
+
| - || - || - || - || -
 
|-
 
|-
 
| [[File:LW2 LaserShotgun Base.png|x32px]] || Scatterray
 
| [[File:LW2 LaserShotgun Base.png|x32px]] || Scatterray
 
| 5-8 || +3 || +5 || +15 || - || -
 
| 5-8 || +3 || +5 || +15 || - || -
| Advanced Laser Weapons || 25 || 1 || 1
+
| Advanced Laser Weapons || 25 || 1 || 1 || -
 
|-
 
|-
 
| [[File:XCOM2 MagShotgun Base.png|x32px]] || Shard Gun
 
| [[File:XCOM2 MagShotgun Base.png|x32px]] || Shard Gun
 
| 6-11 || +4 || - || +15 || - || -
 
| 6-11 || +4 || - || +15 || - || -
| Advanced Magnetic Weaponry || 40 || 2 || 2
+
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -
 
|-
 
|-
 
| [[File:LW2 CoilShotgun Base.png|x32px]] || Scattergun
 
| [[File:LW2 CoilShotgun Base.png|x32px]] || Scattergun
 
| 8-13 || +5 || - || +15 || 1 || -
 
| 8-13 || +5 || - || +15 || 1 || -
| Advanced Coilguns || 60 || 3 || 5
+
| Advanced Coilguns || 60 || 3 || 5 || -
 
|-
 
|-
 
| [[File:XCOM2 BeamShotgun Base.png|x32px]] || Storm Gun
 
| [[File:XCOM2 BeamShotgun Base.png|x32px]] || Storm Gun
 
| 10-14 || +8 || - || +15 || - || 1
 
| 10-14 || +8 || - || +15 || - || 1
| Storm Gun || 70 || 6 || 5
+
| Storm Gun || 70 || 6 || 5 || -
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Revision as of 10:01, 23 May 2017

Icon Name Damage Crit Damage Aim Bonus Crit Chance Armor Pierce Rupture Prequisites Supplies Alloys Elerium Crystals Elerium Cores
XCOM2 ConvShotgun Base.png Shotgun 4-6 +2 - +15 - - - - - - -
LW2 LaserShotgun Base.png Scatterray 5-8 +3 +5 +15 - - Advanced Laser Weapons 25 1 1 -
XCOM2 MagShotgun Base.png Shard Gun 6-11 +4 - +15 - - Advanced Magnetic Weaponry 40 2 2 -
LW2 CoilShotgun Base.png Scattergun 8-13 +5 - +15 1 - Advanced Coilguns 60 3 5 -
XCOM2 BeamShotgun Base.png Storm Gun 10-14 +8 - +15 - 1 Storm Gun 70 6 5 -