Difference between revisions of "Template:Shotguns (LWOTC)"

From UFOpaedia
Jump to navigation Jump to search
m (Fix typo)
Line 14: Line 14:
 
|-
 
|-
 
| [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shard Gun]]<br />'''Shard Gun'''
 
| [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shard Gun]]<br />'''Shard Gun'''
| 6-11 || +4 || 4 || 30 || +15 Crit ChanceOTC
+
| 6-11 || +4 || 4 || 30 || +15 Crit Chance
 
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
|-
 
|-

Revision as of 17:12, 19 April 2022

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Shotgun
Shotgun
4-6 +2 4 30 +15 Crit Chance XCOM starts with an unlimited supply
Scatterray
Scatterray
5-8 +3 4 30 +15 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Shard Gun
Shard Gun
6-11 +4 4 30 +15 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Scattergun
Scattergun
8-13 +5 4 30 +15 Crit Chance
Ignores 1 Armor
Advanced Coilguns 60 3 5 - 25
Storm Gun
Storm Gun
10-14 +8 4 30 +15 Crit Chance
Inflicts Rupture (1 damage)
Storm Gun 70 6 5 - 35
Arashi
Arashi
8-13 +5 4 30 +10 Crit Chance
Vampirism
Brawler
Impact Compensation
Assassin Weapons - - - - -