Difference between revisions of "Template:Shotguns (LWOTC)"

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(update info for 1.1)
(update sound range into tiles)
 
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|-
 
|-
 
| [[File:XCOM2 ConvShotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shotgun]]<br />'''Shotgun'''
 
| [[File:XCOM2 ConvShotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shotgun]]<br />'''Shotgun'''
| 4-6 || +2 || 4 || 30 || +15 Crit Chance
+
| 4-6 || +2 || 4 || 20 || +15 Crit Chance
 
|colspan="6"| XCOM starts with an unlimited supply
 
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
 
| [[File:LW2 Inv Laser Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scatterray]]<br />'''Scatterray'''
 
| [[File:LW2 Inv Laser Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scatterray]]<br />'''Scatterray'''
| 5-8 || +3 || 4 || 30 || +15 Crit Chance<br>+5 Aim
+
| 5-8 || +3 || 4 || 20 || +15 Crit Chance<br>+5 Aim
 
| Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
| Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
|-
 
|-
 
| [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shard Gun]]<br />'''Shard Gun'''
 
| [[File:XCOM2 Inv Mag Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Shard Gun]]<br />'''Shard Gun'''
| 6-11 || +4 || 4 || 30 || +15 Crit Chance
+
| 6-11 || +4 || 4 || 20 || +15 Crit Chance
 
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
|-
 
|-
 
| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun'''
 
| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun'''
| 8-13 || +5 || 4 || 30 || +15 Crit Chance<br>Ignores 1 Armor
+
| 8-13 || +5 || 4 || 20 || +15 Crit Chance<br>Ignores 1 Armor
 
| Advanced Coilguns || 60 || 3 || 5 || -||25
 
| Advanced Coilguns || 60 || 3 || 5 || -||25
 
|-
 
|-
 
| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun'''
 
| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun'''
| 10-14 || +8 || 4 || 30 || +15 Crit Chance<br>Inflicts Rupture (1 damage)
+
| 10-14 || +8 || 4 || 20 || +15 Crit Chance<br>Inflicts Rupture (1 damage)
 
| Storm Gun || 70 || 6 || 5 || -||35
 
| Storm Gun || 70 || 6 || 5 || -||35
 
|-
 
|-
 
| [[File:Chosen_shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Arashi]]<br />'''Arashi'''
 
| [[File:Chosen_shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Arashi]]<br />'''Arashi'''
| 8-13 || +8 || 4 || 30 || +10 Crit Chance<br>[[Perk_List_(LWOTC)#Vampirism|Vampirism]]<br>[[Perk_List_(LWOTC)#Impact_Compensation|Impact Compensation]]
+
| 8-13 || +8 || 4 || 20 || +10 Crit Chance<br>[[Perk_List_(LWOTC)#Vampirism|Vampirism]]<br>[[Perk_List_(LWOTC)#Impact_Compensation|Impact Compensation]]
 
| Assassin Weapons || - || - || - || -||-
 
| Assassin Weapons || - || - || - || -||-
 
|}
 
|}
  
 
[[Category:Templates (LWOTC)]]
 
[[Category:Templates (LWOTC)]]

Latest revision as of 12:24, 13 April 2024

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Shotgun
Shotgun
4-6 +2 4 20 +15 Crit Chance XCOM starts with an unlimited supply
Scatterray
Scatterray
5-8 +3 4 20 +15 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Shard Gun
Shard Gun
6-11 +4 4 20 +15 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Scattergun
Scattergun
8-13 +5 4 20 +15 Crit Chance
Ignores 1 Armor
Advanced Coilguns 60 3 5 - 25
Storm Gun
Storm Gun
10-14 +8 4 20 +15 Crit Chance
Inflicts Rupture (1 damage)
Storm Gun 70 6 5 - 35
Arashi
Arashi
8-13 +8 4 20 +10 Crit Chance
Vampirism
Impact Compensation
Assassin Weapons - - - - -