Difference between revisions of "Template:Sniper Rifles (LW2)"

From UFOpaedia
Jump to navigation Jump to search
Line 1: Line 1:
 
{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
 
|-
 
|-
| [[File:XCOM2 ConvSniper.png|x64px]] || Sniper Rifle
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 4-6 || +2 || - || +10 || - || -
 
| - || - || - || - || -
 
 
|-
 
|-
| [[File:LW2 Inv Laser Sniper Rifle.png|x64px]] || Laser Lance
+
| [[File:XCOM2 ConvSniper.png|x64px|link=Weapons_(LW2)#Sniper Rifles |Sniper Rifle]]<br />'''Sniper Rifle'''
| 5-8 || +3 || +5 || +10 || - || -
+
| 4-6 || +2 || 3 || 30 || +10 Crit Chance
| Advanced Laser Weapons || 25 || 1 || 1 || -
+
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2 Inv Mag Sniper Rifle.png|x64px]] || Mag Long Rifle
+
| [[File:LW2 Inv Laser Sniper Rifle.png|x64px|link=Weapons_(LW2)#Sniper Rifles |Laser Lance]]<br />'''Laser Lance'''
| 6-11 || +4 || - || +10 || - || -
+
| 5-8 || +3 || 3 || 30 || +10 Crit Chance<br>+5 Aim
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -
+
| Advanced Laser Weapons || 25 || 1 || 1 || -||10
 
|-
 
|-
| [[File:LW2 Inv Coil SniperRifle.png|x64px]] || Gauss Long Rifle
+
| [[File:XCOM2 Inv Mag Sniper Rifle.png|x64px|link=Weapons_(LW2)#Sniper Rifles |Mag Long Rifle]]<br />'''Mag Long Rifle'''
| 8-13 || +5 || - || +10 || 1 || -
+
| 6-11 || +4 || 3 || 30 || +10 Crit Chance
| Advanced Coilguns || 60 || 3 || 5 || -
+
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
 
|-
 
|-
| [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px]] || Plasma Lance
+
| [[File:LW2 Inv Coil SniperRifle.png|x64px|link=Weapons_(LW2)#Sniper Rifles |Gauss Long Rifle]]<br />'''Gauss Long Rifle'''
| 10-14 || +6 || - || +20 || - || 1
+
| 8-13 || +5 || 3 || 30 || +10 Crit Chance<br>Ignores 1 Armor
| Plasma Lance || 70 || 4 || 5 || 1
+
| Advanced Coilguns || 60 || 3 || 5 || -||25
 +
|-
 +
| [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px|link=Weapons_(LW2)#Sniper Rifles |Plasma Lance]]<br />'''Plasma Lance'''
 +
| 10-14 || +6 || 3 || 30 || +20 Crit Chance<br>Inflicts Rupture (1 damage)
 +
| Plasma Lance || 70 || 4 || 5 || 1||35
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Revision as of 15:06, 5 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Sniper Rifle
Sniper Rifle
4-6 +2 3 30 +10 Crit Chance XCOM starts with an unlimited supply
Laser Lance
Laser Lance
5-8 +3 3 30 +10 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Mag Long Rifle
Mag Long Rifle
6-11 +4 3 30 +10 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Gauss Long Rifle
Gauss Long Rifle
8-13 +5 3 30 +10 Crit Chance
Ignores 1 Armor
Advanced Coilguns 60 3 5 - 25
Plasma Lance
Plasma Lance
10-14 +6 3 30 +20 Crit Chance
Inflicts Rupture (1 damage)
Plasma Lance 70 4 5 1 35