Difference between revisions of "Template:Squadsight (LW2)"

From UFOpaedia
Jump to navigation Jump to search
m (Set default for b_descr and b_info so they don't have to be passed by caller)
Line 6: Line 6:
 
| s_info = {{ Template:Squadsight (LW2)/Info }}
 
| s_info = {{ Template:Squadsight (LW2)/Info }}
 
| b_name = {{{ b_name | 1 }}}
 
| b_name = {{{ b_name | 1 }}}
| b_descr = {{{ b_descr | 0 }}}
+
| b_descr = {{{ b_descr | 1 }}}
| b_info = {{{ b_info | 0 }}}
+
| b_info = {{{ b_info | 1 }}}
 
}}
 
}}
  

Revision as of 12:06, 1 February 2017

Squadsight
* Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. * When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance. * Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.