Difference between revisions of "Template:Stat Progression (LW2)"
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− | {| class="wikitable" | + | {| class="wikitable" style="vertical-align:top; text-align:center" width="35%" |
− | + | |- style="color:#7dc2d2; background-color:#17181a; vertical-align:center; font-size:130%;" | |
− | + | | style="border-color:#7dc2d2; border-width: 0 2px 2px 0; width:15%;" | '''Rank''' | |
− | + | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Health''' | |
− | + | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Offense''' | |
− | + | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Will''' | |
− | + | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Mobility''' | |
− | + | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Dodge''' | |
+ | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 0 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 0 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 0 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 0 | b_name = 1 }} | ||
Line 20: | Line 21: | ||
| {{{ i_hacking0 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense0 | 0 }}} |}} | | {{{ i_hacking0 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense0 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 1 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 1 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 1 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 1 | b_name = 1 }} | ||
Line 32: | Line 33: | ||
| {{{ i_hacking1 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense1 | 0 }}} |}} | | {{{ i_hacking1 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense1 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 2 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 2 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 2 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 2 | b_name = 1 }} | ||
Line 44: | Line 45: | ||
| {{{ i_hacking2 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense2 | 0 }}} |}} | | {{{ i_hacking2 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense2 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 3 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 3 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 3 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 3 | b_name = 1 }} | ||
Line 56: | Line 57: | ||
| {{{ i_hacking3 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense3 | 0 }}} |}} | | {{{ i_hacking3 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense3 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 4 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 4 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 4 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 4 | b_name = 1 }} | ||
Line 68: | Line 69: | ||
| {{{ i_hacking4 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense4 | 0 }}} |}} | | {{{ i_hacking4 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense4 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 5 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 5 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 5 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 5 | b_name = 1 }} | ||
Line 80: | Line 81: | ||
| {{{ i_hacking5 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense5 | 0 }}} |}} | | {{{ i_hacking5 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense5 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 6 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 6 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 6 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 6 | b_name = 1 }} | ||
Line 92: | Line 93: | ||
| {{{ i_hacking6 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense6 | 0 }}} |}} | | {{{ i_hacking6 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense6 | 0 }}} |}} | ||
|- | |- | ||
− | |{{ #switch: {{{ type | soldier }}} | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} |
| soldier = {{ Rank (LW2) | 7 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 7 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 7 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 7 | b_name = 1 }} | ||
Line 104: | Line 105: | ||
| {{{ i_hacking7 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense7 | 0 }}} |}} | | {{{ i_hacking7 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense7 | 0 }}} |}} | ||
|- | |- | ||
− | |Total | + | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | Total |
| {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }} | | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }} | ||
| {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }} | | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }} |
Revision as of 08:27, 1 February 2017
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
Squaddie |
0 | 0 | 0 | 0 | 0 | 0 |
Lance Corporal |
0 | 0 | 0 | 0 | 0 | 0 |
Corporal |
0 | 0 | 0 | 0 | 0 | 0 |
Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Staff Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Tech Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Gunnery Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Master Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Total | 0 | 0 | 0 | 0 | 0 | 0 |
==Summary==
This template is used for stat progression tables for Soldiers in Long War 2. It automatically calculates total progression based on the values its given.
Skeleton
{{Stat Progression (LW2) | i_health0 = | i_offense0 = | i_will0 = | i_mobility0 = | i_dodge0 = | i_hacking0 = | i_health1 = | i_offense1 = | i_will1 = | i_mobility1 = | i_dodge1 = | i_hacking1 = | i_health2 = | i_offense2 = | i_will2 = | i_mobility2 = | i_dodge2 = | i_hacking2 = | i_health3 = | i_offense3 = | i_will3 = | i_mobility3 = | i_dodge3 = | i_hacking3 = | i_health4 = | i_offense4 = | i_will4 = | i_mobility4 = | i_dodge4 = | i_hacking4 = | i_health5 = | i_offense5 = | i_will5 = | i_mobility5 = | i_dodge5 = | i_hacking5 = | i_health6 = | i_offense6 = | i_will6 = | i_mobility6 = | i_dodge6 = | i_hacking6 = | i_health7 = | i_offense7 = | i_will7 = | i_mobility7 = | i_dodge7 = | i_hacking7 = }}
Parameters
i_health0-7
: Health progression at rank. Defaults to 0.
i_offense0-7
: Offense progression at rank. Defaults to 0.
i_will0-7
: Will progression at rank. Defaults to 0.
i_mobility0-7
: Mobility progression at rank. Defaults to 0.
i_dodge0-7
: Dodge progression at rank. Defaults to 0.
i_hacking0-7
: Hacking progression at rank. Defaults to 0.Documentation transcluded from Template:Stat Progression (LW2)/doc.