Difference between revisions of "Template:Stat Progression (SPARK)(LW2)"

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m (Spark progression now with spark ranks)
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| style="border-color:#7dc2d2; border-width: 0 0  2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}}
 
| style="border-color:#7dc2d2; border-width: 0 0  2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ Rank (LW2) | 0 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ SparkRank (LW2) | 0 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}}
Line 17: Line 17:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 1 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 1 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}}
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| style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 2 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 2 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}}
Line 31: Line 31:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 3 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 3 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}}
Line 38: Line 38:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 4 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 4 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}}
Line 45: Line 45:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 5 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 5 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}}
Line 52: Line 52:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 6 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 6 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}}
Line 59: Line 59:
 
| style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}}
 
|-
 
|-
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ Rank (LW2) | 7 | b_name = 1 }}
+
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 7 | b_name = 1 }}
 
| style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}}
 
| style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}}

Revision as of 05:16, 25 February 2017

Rank Health Offense Mobility Dodge Hacking
Squire
Squire
0 0 0 0 0
Aspirant
Aspirant
0 0 0 0 0
Knight
Knight
0 0 0 0 0
Cavalier
Cavalier
0 0 0 0 0
Vanguard
Vanguard
0 0 0 0 0
Paladin
Paladin
0 0 0 0 0
Champion
Champion
0 0 0 0 0
Templar
Templar
0 0 0 0 0
Total 0 0 0 0 0


[edit · purge]
Template documentation(for the template shown above, sometimes hidden or invisible)
==Summary==

This template is used for stat progression tables for Soldiers in Long War 2. It automatically calculates total progression based on the values its given.

Skeleton

{{Stat Progression (LW2)
| i_health0     = 
| i_offense0    = 
| i_mobility0   = 
| i_dodge0      = 
| i_hacking0    = 
| i_health1     = 
| i_offense1    = 
| i_mobility1   = 
| i_dodge1      = 
| i_hacking1    = 
| i_health2     = 
| i_offense2    = 
| i_mobility2   = 
| i_dodge2      = 
| i_hacking2    = 
| i_health3     = 
| i_offense3    = 
| i_mobility3   = 
| i_dodge3      = 
| i_hacking3    = 
| i_health4     = 
| i_offense4    = 
| i_mobility4   = 
| i_dodge4      = 
| i_hacking4    = 
| i_health5     = 
| i_offense5    = 
| i_mobility5   = 
| i_dodge5      = 
| i_hacking5    = 
| i_health6     = 
| i_offense6    = 
| i_mobility6   = 
| i_dodge6      = 
| i_hacking6    = 
| i_health7     = 
| i_offense7    = 
| i_mobility7   = 
| i_dodge7      = 
| i_hacking7    = 
}}

Parameters

i_health0-7 : Health progression at rank. Defaults to 0.

i_offense0-7 : Offense progression at rank. Defaults to 0.

i_mobility0-7 : Mobility progression at rank. Defaults to 0.

i_dodge0-7 : Dodge progression at rank. Defaults to 0.

i_hacking0-7 : Hacking progression at rank. Defaults to 0.
Documentation transcluded from Template:Stat Progression (SPARK)(LW2)/doc.

Templates (Long War 2)‏‎