Difference between revisions of "Template:Stat Progression (SPARK)(LW2)"
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m (Spark progression now with spark ranks) |
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| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} |
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ SparkRank (LW2) | 0 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}} |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 1 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}} |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 2 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}} |
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Line 31: | Line 31: | ||
| style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}} |
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|- |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 3 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}} |
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Line 38: | Line 38: | ||
| style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}} |
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|- |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 4 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}} |
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Line 45: | Line 45: | ||
| style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}} |
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|- |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 5 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}} |
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|- |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 6 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}} |
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|- |
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− | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ |
+ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 7 | b_name = 1 }} |
| style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}} |
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| style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}} |
| style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}} |
Revision as of 06:16, 25 February 2017
This template is related to or fulfills a similar function to other templates. If you edit this one, you will likely need to edit the other templates. {{Stat_Progression_(LW2)}}, {{Stat_Progression_(Psi)(LW2)}}, {{Stat_Progression_(SPARK)(LW2)}} |
Rank | Health | Offense | Mobility | Dodge | Hacking |
Squire |
0 | 0 | 0 | 0 | 0 |
Aspirant |
0 | 0 | 0 | 0 | 0 |
Knight |
0 | 0 | 0 | 0 | 0 |
Cavalier |
0 | 0 | 0 | 0 | 0 |
Vanguard |
0 | 0 | 0 | 0 | 0 |
Paladin |
0 | 0 | 0 | 0 | 0 |
Champion |
0 | 0 | 0 | 0 | 0 |
Templar |
0 | 0 | 0 | 0 | 0 |
Total | 0 | 0 | 0 | 0 | 0 |
==Summary==
This template is used for stat progression tables for Soldiers in Long War 2. It automatically calculates total progression based on the values its given.
Skeleton
{{Stat Progression (LW2) | i_health0 = | i_offense0 = | i_mobility0 = | i_dodge0 = | i_hacking0 = | i_health1 = | i_offense1 = | i_mobility1 = | i_dodge1 = | i_hacking1 = | i_health2 = | i_offense2 = | i_mobility2 = | i_dodge2 = | i_hacking2 = | i_health3 = | i_offense3 = | i_mobility3 = | i_dodge3 = | i_hacking3 = | i_health4 = | i_offense4 = | i_mobility4 = | i_dodge4 = | i_hacking4 = | i_health5 = | i_offense5 = | i_mobility5 = | i_dodge5 = | i_hacking5 = | i_health6 = | i_offense6 = | i_mobility6 = | i_dodge6 = | i_hacking6 = | i_health7 = | i_offense7 = | i_mobility7 = | i_dodge7 = | i_hacking7 = }}
Parameters
i_health0-7
: Health progression at rank. Defaults to 0.
i_offense0-7
: Offense progression at rank. Defaults to 0.
i_mobility0-7
: Mobility progression at rank. Defaults to 0.
i_dodge0-7
: Dodge progression at rank. Defaults to 0.
i_hacking0-7
: Hacking progression at rank. Defaults to 0.Documentation transcluded from Template:Stat Progression (SPARK)(LW2)/doc.