Template:Swords (LW2)

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Name Weapon damage
Damage
Critical damage
Crit Damage
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
Sword
Sword
3-5 +2 9 +20 Aim
+10 Crit Chance
XCOM starts with an unlimited supply
Arc Blade
Arc Blade
6-10 +4 9 +25 Aim
+15 Crit Chance
25% chance of stunning for 2 actions / 1 turn
ADVENT Stun Lancer Autopsy 20 1 1 - 1x ADVENT Stun Lancer Corpse 8
Fusion Blade
Fusion Blade
10-14 +6 9 +30 Aim
+20 Crit Chance
Burns for 2 turns
Archon Autopsy 35 2 3 1 1x Archon Corpse 15