Difference between revisions of "Template:Swords DLC 2 (LW2)"

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(correct damage values)
 
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Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.
 
 
{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Effects
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost
! Prequisites !! Supplies !! Alloys !! Elerium Crystals
 
 
|-
 
|-
| [[File:XCOM2 ConvHuntmansAxe.png|x32px]] || Hunter's Axe
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals
| 4-6 || +2 || +15 || +10 || -
 
| - || 30 || - || -
 
 
|-
 
|-
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe
+
| [[File:XCOM2 ConvHuntmansAxe.png|x64px|link=Weapons_(LW2)#Hunter's Axe|Hunter's Axe]]<br />'''Hunter's Axe'''
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance
+
| 4-6 || +2 || 9 || +15 Aim<br>+10 Crit Chance
| ADVENT Stun Lancer Autopsy || 65 || 5 || -
+
| Experimental Weapons || 40 || - || -
 
|-
 
|-
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe
+
| [[File:XCOM2 MagHuntmansAxe.png|x64px|link=Weapons_(LW2)#Hunter's Axe|Ionic Axe]]<br />'''Ionic Axe'''
| 9-15 || +6 || +15 || +20 || 50% {{tooltip|Burn(2)|Burn for two turns}} chance
+
| 6-10 || +4 || 9 || +15 Aim<br>+15 Crit Chance<br>25% chance of stunning for 2 actions / 1 turn
 +
| ADVENT Stun Lancer Autopsy || 80 || 10 || -
 +
|-
 +
| [[File:XCOM2 BeamHuntmansAxe.png|x64px|link=Weapons_(LW2)#Hunter's Axe|Fusion Axe]]<br />'''Fusion Axe'''
 +
| 10-14 || +6 || 9 || +15 Aim<br>+20 Crit Chance<br>Burns for 2 turns
 
| Archon Autopsy || 130 || 10 || 5
 
| Archon Autopsy || 130 || 10 || 5
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 21:38, 20 September 2023

Name Weapon damage
Damage
Critical damage
Crit Damage
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Hunter's Axe
Hunter's Axe
4-6 +2 9 +15 Aim
+10 Crit Chance
Experimental Weapons 40 - -
Ionic Axe
Ionic Axe
6-10 +4 9 +15 Aim
+15 Crit Chance
25% chance of stunning for 2 actions / 1 turn
ADVENT Stun Lancer Autopsy 80 10 -
Fusion Axe
Fusion Axe
10-14 +6 9 +15 Aim
+20 Crit Chance
Burns for 2 turns
Archon Autopsy 130 10 5