Difference between revisions of "Template:Swords DLC 2 (LW2)"

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(Ionic axe cost updated)
Line 11: Line 11:
 
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe
 
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe
 
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance
 
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance
| ADVENT Stun Lancer Autopsy || 65 || 5 || -
+
| ADVENT Stun Lancer Autopsy || 80 || 10 || -
 
|-
 
|-
 
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe
 
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe

Revision as of 21:03, 28 March 2019

Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.

Icon Name Damage Crit Damage Aim Bonus Crit Chance Effects Prequisites Supplies Alloys Elerium Crystals
XCOM2 ConvHuntmansAxe.png Hunter's Axe 4-6 +2 +15 +10 - - 30 - -
XCOM2 MagHuntmansAxe.png Ionic Axe 6-11 +4 +15 +15 25% Stunned(2) chance ADVENT Stun Lancer Autopsy 80 10 -
XCOM2 BeamHuntmansAxe.png Fusion Axe 9-15 +6 +15 +20 50% Burn(2) chance Archon Autopsy 130 10 5