Difference between revisions of "Template:UtilityItems (LW2)"

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(Created page with "{| class="wikitable" width="100%" style="text-align: center" ! Item !! Effect !!Cost!! Requirements |- |Battle Scanners |Scan an area for signatures. Any enemies in an area w...")
 
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Item !! Effect !!Cost!! Requirements  
+
! Icon !! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements  
|-
 
|Battle Scanners
 
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (XCOM2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (XCOM2)|chryssalid]]s.
 
|
 
|[[ADVENT Trooper (XCOM2)|ADVENT Trooper]] Autopsy.
 
 
|-
 
|-
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| [[File:XCOM2_Inv_Medkit.png|x32px]]
 
|Medikits
 
|Medikits
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).<br>Medikits are upgraded to Nanomedikits with [[Viper (XCOM2)|Viper]] autopsy and heal 6HP (without Gremlin bonuses).
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|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).  
|Free and Infinite
+
| - || - || - || - || -
 
|None
 
|None
 
|-
 
|-
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| [[File:XCOM2_Inv_MedkitMK2.png|x32px]]
 +
|Nanomedikits
 +
|Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).
 +
| 10 || 0 || 1 || 0 || -
 +
|Battlefield Medicine (PG)
 +
|-
 +
| [[File:XCOM2_Inv_Battle_Scanner.png|x32px]]
 +
|Battle Scanners
 +
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]].
 +
| 10 || 0 || 1 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
 +
|Battlescanners (PG)
 +
|-
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| [[File:XCOM2_Inv_MindShield.png|x32px]]
 
|Mindshield
 
|Mindshield
 
|Protects against all types of negative mental effects, like panic or mind control..
 
|Protects against all types of negative mental effects, like panic or mind control..
|
+
| 10 || 0 || 1 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
|Sectoid Autopsy
+
|[[Sectoid (LW2)|Sectoid]] Autopsy
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Skulljack.png|x32px]]
 
|Skulljack
 
|Skulljack
 
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
 
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
|
+
| 20 || 0 || 0 || 0 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
 
|Skulljack (PG)
 
|Skulljack (PG)
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Mimic_Beacon.png|x32px]]
 
|Mimic Beacon
 
|Mimic Beacon
 
|Conjures a holographic decoy soldier for the enemy to shoot at.
 
|Conjures a holographic decoy soldier for the enemy to shoot at.
|
+
| 60 || 0 || 0 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper]] Corpse
|Faceless Autopsy
+
|Mimic Beacons (PG)
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Combat_Stims.png|x32px]]
 
|Overdrive Serum
 
|Overdrive Serum
 
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
 
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
|
+
| 3 || 0 || 0 || 0 || -
|Berserker Autopsy
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|[[Berserker (LW2)|Berserker]] Autopsy
 +
|-
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| [[File:XCOM2_Inv_Neurowhip.png|x32px]]
 +
|Neurowhip
 +
|Grants 10 Psi Offense to the soldier, at a cost of 10 will.
 +
| 20 || 0 || 3 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
 +
|Psionics
 
|}
 
|}
  
[[Category: Long War 2]]
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[[Category:Templates (LW2)]]
[[Category: Equipment_(LW2)]]
 

Revision as of 16:47, 9 December 2017

Icon Item Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items Requirements
XCOM2 Inv Medkit.png Medikits Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). - - - - - None
XCOM2 Inv MedkitMK2.png Nanomedikits Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). 10 0 1 0 - Battlefield Medicine (PG)
XCOM2 Inv Battle Scanner.png Battle Scanners Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids. 10 0 1 0 1x Drone Wreck Battlescanners (PG)
XCOM2 Inv MindShield.png Mindshield Protects against all types of negative mental effects, like panic or mind control.. 10 0 1 0 1x Sectoid Corpse Sectoid Autopsy
XCOM2 Inv Skulljack.png Skulljack Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. 20 0 0 0 1x ADVENT Officer Corpse Skulljack (PG)
XCOM2 Inv Mimic Beacon.png Mimic Beacon Conjures a holographic decoy soldier for the enemy to shoot at. 60 0 0 1 1x Gatekeeper Corpse Mimic Beacons (PG)
XCOM2 Inv Combat Stims.png Overdrive Serum Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. 3 0 0 0 - Berserker Autopsy
XCOM2 Inv Neurowhip.png Neurowhip Grants 10 Psi Offense to the soldier, at a cost of 10 will. 20 0 3 0 1x Sectoid Corpse Psionics