Difference between revisions of "Template:UtilityItems (LW2)"

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(Created page with "{| class="wikitable" width="100%" style="text-align: center" ! Item !! Effect !!Cost!! Requirements |- |Battle Scanners |Scan an area for signatures. Any enemies in an area w...")
 
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|Battle Scanners
 
|Battle Scanners
 
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (XCOM2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (XCOM2)|chryssalid]]s.
 
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (XCOM2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (XCOM2)|chryssalid]]s.
|
+
|???
 
|[[ADVENT Trooper (XCOM2)|ADVENT Trooper]] Autopsy.
 
|[[ADVENT Trooper (XCOM2)|ADVENT Trooper]] Autopsy.
 
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|-
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|Mindshield
 
|Mindshield
 
|Protects against all types of negative mental effects, like panic or mind control..
 
|Protects against all types of negative mental effects, like panic or mind control..
|
+
|???
 
|Sectoid Autopsy
 
|Sectoid Autopsy
 
|-
 
|-
 
|Skulljack
 
|Skulljack
 
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
 
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
|
+
|???
 
|Skulljack (PG)
 
|Skulljack (PG)
 
|-
 
|-
 
|Mimic Beacon
 
|Mimic Beacon
 
|Conjures a holographic decoy soldier for the enemy to shoot at.
 
|Conjures a holographic decoy soldier for the enemy to shoot at.
|
+
|???
 
|Faceless Autopsy
 
|Faceless Autopsy
 
|-
 
|-
 
|Overdrive Serum
 
|Overdrive Serum
 
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
 
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
|
+
|???
 
|Berserker Autopsy
 
|Berserker Autopsy
 
|}
 
|}

Revision as of 06:10, 9 February 2017

Item Effect Cost Requirements
Battle Scanners Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids. ??? ADVENT Trooper Autopsy.
Medikits Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).
Medikits are upgraded to Nanomedikits with Viper autopsy and heal 6HP (without Gremlin bonuses).
Free and Infinite None
Mindshield Protects against all types of negative mental effects, like panic or mind control.. ??? Sectoid Autopsy
Skulljack Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. ??? Skulljack (PG)
Mimic Beacon Conjures a holographic decoy soldier for the enemy to shoot at. ??? Faceless Autopsy
Overdrive Serum Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. ??? Berserker Autopsy