Difference between revisions of "Template:UtilityItems (LW2)"
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m (added Icons for Utility Items) |
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements | + | ! Icon !! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements |
|- | |- | ||
+ | | [[File:XCOM2_Inv_Medkit.png|x32px]] | ||
|Medikits | |Medikits | ||
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | |Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | ||
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|None | |None | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_MedkitMK2.png|x32px]] | ||
|Nanomedikits | |Nanomedikits | ||
|Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | |Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | ||
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|BattlefieldMedicine (PG) | |BattlefieldMedicine (PG) | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Battle_Scanner.png|x32px]] | ||
|Battle Scanners | |Battle Scanners | ||
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]]. | |Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]]. | ||
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|Battlescanners (PG) | |Battlescanners (PG) | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_MindShield.png|x32px]] | ||
|Mindshield | |Mindshield | ||
|Protects against all types of negative mental effects, like panic or mind control.. | |Protects against all types of negative mental effects, like panic or mind control.. | ||
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|[[Sectoid (LW2)|Sectoid]] Autopsy | |[[Sectoid (LW2)|Sectoid]] Autopsy | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Skulljack.png|x32px]] | ||
|Skulljack | |Skulljack | ||
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. | |Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. | ||
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|Skulljack (PG) | |Skulljack (PG) | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Mimic_Beacon.png|x32px]] | ||
|Mimic Beacon | |Mimic Beacon | ||
|Conjures a holographic decoy soldier for the enemy to shoot at. | |Conjures a holographic decoy soldier for the enemy to shoot at. | ||
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|Mimic Beacons (PG) | |Mimic Beacons (PG) | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Combat_Stims.png|x32px]] | ||
|Overdrive Serum | |Overdrive Serum | ||
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. | |Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. | ||
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|[[Berserker (LW2)|Berserker]] Autopsy | |[[Berserker (LW2)|Berserker]] Autopsy | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Neurowhip.png|x32px]] | ||
|Neurowhip | |Neurowhip | ||
|Grants 10 Psi Offense to the soldier, at a cost of 10 will. | |Grants 10 Psi Offense to the soldier, at a cost of 10 will. |
Revision as of 15:58, 12 February 2017
Icon | Item | Effect | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items | Requirements |
---|---|---|---|---|---|---|---|---|
Medikits | Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | - | - | - | - | - | None | |
Nanomedikits | Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). | 20 | 0 | 1 | 0 | - | BattlefieldMedicine (PG) | |
Battle Scanners | Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids. | 10 | 0 | 1 | 0 | 1x Drone Wreck | Battlescanners (PG) | |
Mindshield | Protects against all types of negative mental effects, like panic or mind control.. | 20 | 1 | 3 | 0 | 1x Sectoid Corpse | Sectoid Autopsy | |
Skulljack | Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. | 20 | 0 | 0 | 0 | 1x ADVENT Officer Corpse | Skulljack (PG) | |
Mimic Beacon | Conjures a holographic decoy soldier for the enemy to shoot at. | 60 | 0 | 0 | 1 | 1x Gatekeeper Corpse | Mimic Beacons (PG) | |
Overdrive Serum | Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. | 2 | 0 | 0 | 0 | - | Berserker Autopsy | |
Neurowhip | Grants 10 Psi Offense to the soldier, at a cost of 10 will. | 20 | 0 | 3 | 0 | 1x Sectoid Corpse | Psionics |