Template:UtilityItems (LW2)

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Revision as of 12:28, 10 February 2017 by Mavoc (talk | contribs) (lets not link to vanilla xcom2 enemies as there can be different from the LW2 versions)
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Item Effect Cost Requirements
Battle Scanners Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids. ??? ADVENT Trooper Autopsy.
Medikits Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). Free and Infinite None
Nanomedikits Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). ??? Viper autopsy
Mindshield Protects against all types of negative mental effects, like panic or mind control.. ??? Sectoid Autopsy
Skulljack Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. ??? Skulljack (PG)
Mimic Beacon Conjures a holographic decoy soldier for the enemy to shoot at. ??? Faceless Autopsy
Overdrive Serum Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. ??? Berserker Autopsy