Template:UtilityItems (LW2)

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Revision as of 13:09, 10 February 2017 by Mavoc (talk | contribs) (added costs columns, added neurowhip)
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Item Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items Requirements
Medikits Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). - - - - - None
Nanomedikits Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). 20 0 1 0 - BattlefieldMedicine (PG)
Battle Scanners Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids. 10 0 1 0 1x Drone Wreck Battlescanners (PG)
Mindshield Protects against all types of negative mental effects, like panic or mind control.. 20 1 3 0 1x Sectoid Corpse Sectoid Autopsy
Skulljack Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking. 20 0 0 0 1x ADVENT Officer Corpse Skulljack (PG)
Mimic Beacon Conjures a holographic decoy soldier for the enemy to shoot at. 60 0 0 1 1x Gatekeeper Corpse Mimic Beacons (PG)
Overdrive Serum Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action. 2 0 0 0 - Berserker Autopsy
Neurowhip Grants 10 Psi Offense to the soldier, at a cost of 10 will. 20 0 3 0 1x Sectoid Corpse Psionics