Difference between revisions of "Terrorist (Alien Rank)"

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(→‎TFTD Deployment: since the limit is #aliens, these numbers can't be added directly; the min Tentaculats I calculated assumes max Hallucinoids and vice versa; nice work otherwise)
m (typo)
 
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Terrorists in TFTD share the same general characteristics with those in EU. However, there are several important differences:
 
Terrorists in TFTD share the same general characteristics with those in EU. However, there are several important differences:
* Some Terrorists are important to X-Com research. Researching any live terrorist will unlock the [[M.C Lab]] research topic. Both a living and dead [[Deep One]] are absoultely essential for researching improved armor technology. Finally, a Calcinite corpse is needed in order to research melee weapons such as the [[Vibro Blade]].
+
* Some Terrorists are important to X-Com research. Researching any live terrorist will unlock the [[M.C. Lab]] research topic. Both a living and dead [[Deep One]] are absoultely essential for researching improved armor technology (which is in turn required for advanced sub construction). Finally, a [[Calcinite]] corpse is needed in order to research melee weapons such as the [[Vibro Blade]].
* Terrorists do not always associate with the same race. This is particularly true for [[Mixed Crew]] missions.
+
* Terrorists may be shared between races. This is particularly true for [[Mixed Crew]] missions.
* Each race has at least two associated terrorist species, one of which will ''usually'' be used underwater, the other on land (i.e. Terror Missions and attacks on X-Com bases).
+
* Each race has at least two associated terrorist species, one of which will be used underwater, the other on land (i.e. [[Terror Mission (TFTD)|Terror Missions]] and [[Base Defense (TFTD)|attacks on X-Com bases]]).
  
 
==TFTD Deployment==
 
==TFTD Deployment==
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<tr><td align="left">[[Heavy Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 
<tr><td align="left">[[Heavy Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 
<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 
<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">[[Battleship]]</td><td>2-4</td><td>4-6</td><td>6-8</td></tr>
+
<tr><td align="left">[[Battleship (TFTD)|Battleship]]</td><td>2-4</td><td>4-6</td><td>6-8</td></tr>
 
<tr><td align="left">[[Dreadnought]]</td><td>0-2</td><td>2-4</td><td>4-6</td></tr>
 
<tr><td align="left">[[Dreadnought]]</td><td>0-2</td><td>2-4</td><td>4-6</td></tr>
 
<tr><td align="left">[[Alien Colony Assault|Alien Colony]] part 1</td><td>6-10</td><td>9-13</td><td>13-17</td></tr>
 
<tr><td align="left">[[Alien Colony Assault|Alien Colony]] part 1</td><td>6-10</td><td>9-13</td><td>13-17</td></tr>
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Notes:
 
Notes:
* Since there is a limit on the number of units the game will spawn in a given mission, on higher difficulties, part 1 of Alien Colonies may have slightly fewer Hallucinoids if X-COM brings Leviathan full of Aquanauts to the mission.
+
* Since there is a limit on the number of units the game will spawn in a given mission, on higher difficulties, part 1 of Alien Colonies may have slightly fewer Hallucinoids if X-COM brings a Leviathan full of Aquanauts to the mission.
* In the case of Artefact Sites, the numbers in italics are the amount of aliens the game attempts to spawn. However, since maps are rather short on alien spawn points, the number of aliens that can actually appear is indicated in brackets.
+
* In the case of Artefact Sites, the numbers in italics are the amount of aliens the game attempts to spawn. However, since Artefact Site maps are rather short on alien spawn points, the number of aliens that can actually appear is indicated in brackets.
  
 
==TFTD Terrorist types==
 
==TFTD Terrorist types==
 
*[[Calcinite]]: Accompanies Aquatoids and Mixed Crew missions on land. Powerful melee attack, no ranged weapon.
 
*[[Calcinite]]: Accompanies Aquatoids and Mixed Crew missions on land. Powerful melee attack, no ranged weapon.
*[[Hallucinoid]]: Accompanies Aquatoids and Mixed Crews underwater and defends Alien Colonies and Artefact Sites. Melee attack, no ranged weapon. Can "fly". Low threat.
+
*[[Hallucinoid]]: Accompanies Aquatoids and Mixed Crews underwater (including Alien Colonies and Artefact Sites). Melee attack, no ranged weapon. Can "fly".
*[[Deep One]]: Accompanies Gillmen and Mixed Crew missions on land. Found underwater at T'leth. Weak alien, but has strong mortar-type weapon that cannot be recovered by X-Com.
+
*[[Deep One]]: Accompanies Gillmen on land. Found underwater at T'leth. Weak alien, but has strong mortar-type weapon that cannot be recovered by X-Com.
*[[Xarquid]]: Accompanies Gillmen underwater, and Mixed Crews both underwater and on land. Tough, "flying" alien armed with sniper-type weapon.
+
*[[Xarquid]]: Accompanies Gillmen underwater, and Mixed Crews on land. Tough, "flying" alien armed with sniper-type weapon.
 
*[[Triscene]]: Accompanies Mixed Crew missions on land. Tough as a tank, capable of powerful melee and ranged attacks.
 
*[[Triscene]]: Accompanies Mixed Crew missions on land. Tough as a tank, capable of powerful melee and ranged attacks.
 
*[[Bio Drone]]: Accompanies Tasoths, Lobster Men, and Mixed Crews on land. Basically a miniature [[Cyberdisc]]. Very dangerous.
 
*[[Bio Drone]]: Accompanies Tasoths, Lobster Men, and Mixed Crews on land. Basically a miniature [[Cyberdisc]]. Very dangerous.
*[[Tentaculat]]: Accompanies Tasoths, Lobster Men and Mixed Crews underwater. Also found defending Alien Colonies and Artefact Sites. Basically a flying Chryssalid. Very dangerous.
+
*[[Tentaculat]]: Accompanies Tasoths, Lobster Men and Mixed Crews underwater (including Alien Colonies and Artefact Sites). Basically a flying Chryssalid. Very dangerous.
  
 
==See Also==
 
==See Also==

Latest revision as of 07:52, 28 March 2024

A Terrorist is not in the normal hierarchy of Alien Ranks, and only present on large UFOs, and at Alien Bases. Their role is to provide combat support and strike terror into the hearts of civilians that witness their sometimes devestating attacks.

Unlike most Alien Ranks the Terrorists are not of the same race as that performing the mission in question, so they usually differ quite radically in combat abilities from their controllers. Some are fairly simple to deal with, and others are very dangerous indeed.

Deployment

UFO Type Beg./Exp. Vet./Gen. Super.
Small Scout000
Medium Scout000
Large Scout000
Abductor000
Harvester000
Supply Ship000
Terror Ship2-64-86-10
Battleship0-22-44-6
Alien Base1-33-55-7

Terrorist Types

Terror From the Deep

Terrorists in TFTD share the same general characteristics with those in EU. However, there are several important differences:

  • Some Terrorists are important to X-Com research. Researching any live terrorist will unlock the M.C. Lab research topic. Both a living and dead Deep One are absoultely essential for researching improved armor technology (which is in turn required for advanced sub construction). Finally, a Calcinite corpse is needed in order to research melee weapons such as the Vibro Blade.
  • Terrorists may be shared between races. This is particularly true for Mixed Crew missions.
  • Each race has at least two associated terrorist species, one of which will be used underwater, the other on land (i.e. Terror Missions and attacks on X-Com bases).

TFTD Deployment

Alien Sub Type Beg./Exp. Vet./Gen. Super.
Survey Ship000
Escort000
Cruiser000
Hunter000
Heavy Cruiser000
Fleet Supply Cruiser000
Battleship2-44-66-8
Dreadnought0-22-44-6
Alien Colony part 16-109-1313-17
Alien Colony part 2469
Artefact Site part 13-13 (0-11)5-15 (0-10)7-17 (0-7)
Artefact Site part 23-135-157-17 (2-17)

Notes:

  • Since there is a limit on the number of units the game will spawn in a given mission, on higher difficulties, part 1 of Alien Colonies may have slightly fewer Hallucinoids if X-COM brings a Leviathan full of Aquanauts to the mission.
  • In the case of Artefact Sites, the numbers in italics are the amount of aliens the game attempts to spawn. However, since Artefact Site maps are rather short on alien spawn points, the number of aliens that can actually appear is indicated in brackets.

TFTD Terrorist types

  • Calcinite: Accompanies Aquatoids and Mixed Crew missions on land. Powerful melee attack, no ranged weapon.
  • Hallucinoid: Accompanies Aquatoids and Mixed Crews underwater (including Alien Colonies and Artefact Sites). Melee attack, no ranged weapon. Can "fly".
  • Deep One: Accompanies Gillmen on land. Found underwater at T'leth. Weak alien, but has strong mortar-type weapon that cannot be recovered by X-Com.
  • Xarquid: Accompanies Gillmen underwater, and Mixed Crews on land. Tough, "flying" alien armed with sniper-type weapon.
  • Triscene: Accompanies Mixed Crew missions on land. Tough as a tank, capable of powerful melee and ranged attacks.
  • Bio Drone: Accompanies Tasoths, Lobster Men, and Mixed Crews on land. Basically a miniature Cyberdisc. Very dangerous.
  • Tentaculat: Accompanies Tasoths, Lobster Men and Mixed Crews underwater (including Alien Colonies and Artefact Sites). Basically a flying Chryssalid. Very dangerous.

See Also