Difference between revisions of "The Council (EU2012)"

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[[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the XCOM Project. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM:
+
[[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the [[XCOM_(EU2012)|XCOM Project]]. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM:
 
*Propose a new Council [[Missions_(EU2012)|Mission]].
 
*Propose a new Council [[Missions_(EU2012)|Mission]].
*Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, Engineers, Scientists, or a new, highly ranked Soldier). This request will remain available for fulfillment for 20 days.
+
*Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, [[Engineering_(EU2012)|Engineers]], [[Research_(EU2012)#Scientists|Scientists]], or a new, highly ranked [[Soldiers_(EU2012)|Soldier]]). This request will remain available for fulfillment for 20 days.
 
*Deliver the monthly report that evaluates and rewards the XCOM Project's activities.
 
*Deliver the monthly report that evaluates and rewards the XCOM Project's activities.
 
<br>
 
<br>
== Council Report and Funding ==
+
== Council Report ==
[[File:MonthlyReport.png|right|640px]]Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a Satellite will lower the panic level of a member country by two. Once a continent has full satellite coverage, no [[Missions_(EU2012)#Alien_Abductions|abduction missions]] will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.
+
[[File:MonthlyReport.png|right|320px|thumb|XCOM Project Monthly Report]]Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a [[Satellite_(EU2012)|Satellite]] will lower the panic level of a member country by two. Once a continent has full satellite coverage, no [[Missions_(EU2012)#Alien_Abductions|abduction missions]] will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.
  
Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash funding and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.
+
Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash [[Situation_Room_(EU2012)#Funding|funding]] and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.
  
The starting funding and the monthly reward amount XCOM receives combines a basic funding amount based on difficulty level (see the table) with the funding gained from satellite coverage (the country in which your base is located starts with a satellite overhead).
 
 
{| class="wikitable" width="30%"
 
|-
 
! Easy !! Normal !! Classic !! Impossible
 
|- align="center"
 
| §175 || §175 || §75 || §75
 
|}
 
 
{| class="wikitable" width="70%"
 
{| class="wikitable" width="70%"
|+ Country Funding by Continent (+50% Easy difficulty)
+
|+ Council Nations
 
|-  
 
|-  
 
! Africa !! Asia !! Europe !! North America !! South America
 
! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|
 
|
* Egypt: §70
+
* Egypt
* South Africa: §80
+
* South Africa
* Nigeria: §100'''
+
* Nigeria
  
 
|  
 
|  
* China: §100'''
+
* China
* Japan: §100
+
* Japan
* India: §60
+
* India
* Australia: §60
+
* Australia
  
 
|
 
|
* United Kingdom: §100
+
* United Kingdom
* Russia: §150
+
* Russia
* France: §80
+
* France
* Germany: §100'''
+
* Germany
  
 
|
 
|
* United States: §180'''
+
* United States
* Canada: §100
+
* Canada
* Mexico: §50
+
* Mexico
  
 
|
 
|
* Argentina: §70
+
* Argentina
* Brazil: §80'''
+
* Brazil
|- style="font-weight: bold;"
 
| Ʃ §250 || Ʃ §320 || Ʃ §430 || Ʃ §330 || Ʃ §150
 
|}
 
 
 
The gross amount of starting and monthly funds received each month are also adjusted according to difficulty level as shown in the table on the right.
 
{| class="wikitable" width="30%"
 
|-
 
! Easy !! Normal !! Classic !! Impossible
 
|- align="center"
 
| x1.5 || x1 || x1 || x1
 
|}
 
 
 
{| class="wikitable" width="70%"
 
|+ Country Bonuses per Month (Easy/Normal)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +2 engineers  || align="center" | +2 scientists || align="center" | +1 scientist<br/> +1 engineer || align="center" | +1 scientist
 
|-
 
| align="center" | '''2''' || align="center" | +1 scientist<br/> +2 engineers || align="center" | +3 engineers || align="center" | +3 scientists || align="center" |  +2 scientists<br/> +2 engineers || align="center" |  +2 scientists<br/> +2 engineers
 
|-
 
| align="center" | '''3''' || align="center" | +2 scientists <br/> +3 engineers || align="center" | +6 engineers|| align="center" | +6 scientists || align="center" |  +4 scientists <br/> +4 engineers ||
 
|-
 
| align="center" | '''4''' ||  || align="center" | +8 engineers || align="center" | +8 scientists || ||
 
|}
 
{| class="wikitable" width="70%"
 
|+ Country Bonuses per Month (Classic/Impossible)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer  || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist
 
|-
 
| align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" |  +1 scientist<br/> +1 engineer || align="center" |  +1 scientist<br/> +1 engineer
 
|-
 
| align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" |  +2 scientists <br/> +1 engineer ||
 
|-
 
| align="center" | '''4''' ||  || align="center" | +4 engineers || align="center" | +4 scientists || ||
 
|}
 
 
 
{| class="wikitable" width="70%"
 
|+ Continent Bonuses
 
! align="center" | Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top; padding:5px;"
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''
 
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.''
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''
 
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
 
 
|}
 
|}
''The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.''
 
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 21:30, 23 August 2013

ShadowSpeeker.png

The Council consists of a group of 16 countries that fund and support the XCOM Project. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the Situation Room. The Council has three primary reasons to contact XCOM:

  • Propose a new Council Mission.
  • Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, Engineers, Scientists, or a new, highly ranked Soldier). This request will remain available for fulfillment for 20 days.
  • Deliver the monthly report that evaluates and rewards the XCOM Project's activities.


Council Report

XCOM Project Monthly Report

Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a Satellite will lower the panic level of a member country by two. Once a continent has full satellite coverage, no abduction missions will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.

Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash funding and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.

Council Nations
Africa Asia Europe North America South America
  • Egypt
  • South Africa
  • Nigeria
  • China
  • Japan
  • India
  • Australia
  • United Kingdom
  • Russia
  • France
  • Germany
  • United States
  • Canada
  • Mexico
  • Argentina
  • Brazil