Difference between revisions of "The Council (Long War)"

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(→‎Country starting bonuses: Beta 15a, new Canada starting bonus and renamed one UK bonus)
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| [[Image: Flag of Canada.png|center|64x32px|Canada]]<b>Canada</b> || North America||  Advanced Preparations||  XCOM HQ starts with a Laboratory and Workshop already built.
 
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Revision as of 13:35, 11 March 2015

Long War Main Page
ShadowSpeeker.png


In Long War you receive funding from all countries at the start of the game, regardless of whether you have satellite coverage or not. Their funding will increase if you give them satellite coverage, but establishing satellite coverage is no longer as important for your income as it is in vanilla. If a country leaves the project it will cease funding you.

On the other hand, having satellite coverage now gives you tangible bonuses under the form of one starting bonus and many satellite coverage bonuses. Also having full coverage over a continent grants a specific bonus, much like in vanilla, but the bonuses have been shuffled around and changed.



Continent-wide bonuses

Continent-wide bonuses
Continent Name Effect
North America Air Superiority Aircraft and aircraft weapons cost 25% less to purchase and maintain.
South America Power to the People Power facilities cost 30% less to build and maintain.
Asia New Warfare Foundry projects have cash, alloy and elerium cost reduced by 25% percent.
Africa Architects of the Future Laboratories and Workshops cost 30% less to build and maintain.
Europe Wealth of Nations Monthly XCOM funding increased by 20%.
  • Unlike the vanilla game, in Long War you no longer acquire your starting continent's bonus from the start. To acquire any bonus you require full satellite coverage of said continent.

Country starting bonuses

Hence beta 15, the XCOM newly commissioned commander can chose the country where the primary base will be built. This choice entails a certain starting bonus, or not, depending on your choice. This bonus does not stack with the satellite coverage bonuses from the same country. Currently most starting countries have 2 or more starting bonuses to chose form, giving you a wider replayability for future campaigns.

If you do not want to have a special starting bonus, you can chose On Our Own available for some starting countries.

Country starting bonuses
Country Continent Name Effect
Argentina
Argentina
South America Patriae Semper Vigilis All soldiers receive +5 will.
Australia
Australia
Asia Per Ardua Ad Astra All soldiers receive +5 ability points for stat rolls upon recruitment.
Brazil
Brazil
South America Jungle Scouts Early armors (Tac Vest and Tac, Kestrel, Phalanx and Aurora Armors) receive an additional small item slot until Tactical Rigging is developed.
Brazil
Brazil
South America Expertise +15% bonus to research credits from interrogations.
Brazil
Brazil
South America On Our Own No unique bonus.
Canada
Canada
North America Advanced Preparations XCOM HQ starts with a Laboratory and Workshop already built.
Canada
Canada
North America Cadre Start with four corporals in the barracks, one of each supraclass.
China
China
Asia Wei Renmin Fuwu Start with a Workshop and Repair Bay already built.
China
China
Asia Xenological Remedies 100% bonus cash from alien corpse and wreck sales.
China
China
Asia Deus Ex 50% reduction in genemod meld and cash cost and modification time.
Egypt
Egypt
Africa Gift of Osiris Fatigue from psi powers, genemods and officer ranks reduced by 50%.
Egypt
Egypt
Africa For the Sake of Glory Start with Advanced Repair foundry project, which grants faster repair time for aircraft, mechanized units and damaged soldier gear.
France
France
Europe Quai d'Orsay Country item requests occur 40% faster; fulfilled requests provide 40% additional defense, and intel scans cost 40% less.
France
France
Europe Foreign Legion Start with 20 additional soldiers in the barracks.
Germany
Germany
Europe Skunkworks XCOM HQ starts with the Foundry already built.
Germany
Germany
Europe Baumeister Facility construction time reduced by 33%.
Germany
Germany
Europe NeoPanzers 50% reduction in cash, alloy and elerium required for MEC and SHIV primary weapons.
Germany
Germany
Europe On Our Own No unique bonus.
India
India
Asia Jai Jawan Start with 2 additional interceptors in your home base and Elerium Afterburners foundry project, granting extended interception time.
Japan
Japan
Asia Ring of Fire XCOM HQ has 3 additional Steam Vents.
Japan
Japan
Asia Ghost In the Machine SHIVs receive +10 aim, and you start the campaign with two SHIVs in the barracks.
Japan
Japan
Asia Kiryu-Kai Commander Start with a Master Sergeant of a random class on your roster.
Japan
Japan
Asia Robotics +5 bonus aim for new SHIVs and MEC troopers.
Japan
Japan
Asia On Our Own No unique bonus.
Mexico
Mexico
North America Wealthy Benefactor Start with 500 bonus cash.
Mexico
Mexico
North America Ancient Artifact Start the campaign with an Illuminator Gunsight small item.
Mexico
Mexico
North America Legacy of Uxmal 20% bonus to psionic training chances.
Nigeria
Nigeria
Africa Pax Nigeriana All soldiers receive +1 mobility.
Nigeria
Nigeria
Africa The Old Path 50% reduction in psi training time.
Nigeria
Nigeria
Africa On Our Own No unique bonus.
Russia
Russia
Europe Sukhoi Company Start with Enhanced Avionics foundry project, granting +10% to hit during air combat.
Russia
Russia
Europe Roscosmos Start with an additional satellite uplink, and all satellites cost 50% less to build.
South Africa
South Africa
Africa Resourceful Start with Alien Metallurgy and Advanced Salvage foundry projects (bonus alloys and weapon fragments).
South Africa
South Africa
Africa Survival Training All soldiers receive +1 hit point.
United Kingdom
United Kingdom
Europe Special Air Service All soldiers receive +3 aim.
United Kingdom
United Kingdom
Europe Their Finest Hour Start with Penetrator Weapons foundry project, granting interceptor weapons increased armor piercing capabilities.
United Kingdom
United Kingdom
Europe Sandhurst 33% reduction in ranks required to unlock Officer Training School projects.
United States
United States
North America Special Warfare School Officer Training School Projects cost 90% less.
United States
United States
North America Cheyenne Mountain XCOM HQ starts with all elevators already built, and excavation costs are reduced by 50%.
United States
United States
North America We Have Ways 75% reduction in time to complete autopsies and interrogations.
United States
United States
North America On Our Own No unique bonus.

Country satellite bonuses

These are secondary bonuses that you acquire by having a satellite orbit a country. Some of them have an identical effect with one of the starting bonuses for that country, but have a lesser impact as well.

Country satellite bonuses
Country Continent New staff member per month Name Effect
Argentina
Argentina
South America +1 Engineer Bounties 20% bonus cash from abductions.
Australia
Australia
Asia +1 Engineer Army of the Southern Cross +2 bonus aim for newly promoted gunners and rocketeers.
Brazil
Brazil
South America +1 Scientist Expertise +10% bonus to research credits from interrogations.
Canada
Canada
North America +1 Scientist Task Force Arrowhead +2 bonus will for new engineers and medics.
China
China
Asia +1 Engineer Xenological Remedies 34% bonus cash from alien corpse and wreck sales.
Egypt
Egypt
Africa +1 Engineer Call to Arms 25% reduction in fatigue from genemods.
France
France
Europe +1 Scientist Cyberware 20% reduction in meld required for MEC primary weapons and tactical subsystems.
Germany
Germany
Europe +1 Engineer NeoPanzers 15% reduction in cash, alloy and elerium required for MEC and SHIV primary weapons.
India
India
Asia +1 Engineer Jai Vidwan +5% research bonus for each lab adjacency.
Japan
Japan
Asia +1 Scientist Robotics +2 bonus aim for new SHIVs and MEC troopers.
Mexico
Mexico
North America +1 Engineer Legacy of Uxmal 10% bonus to psionic training chances.
Nigeria
Nigeria
Africa +1 Scientist The Old Path 20% reduction in psi training time.
Russia
Russia
Europe +1 Scientist Spetznaz +1 bonus HP for new infantry and assault soldiers.
South Africa
South Africa
Africa +1 Scientist 1st Recce +2 bonus defense for newly promoted snipers and scouts.
United Kingdom
United Kingdom
Europe +1 Scientist Cadre 15% reduction in ranks required to unlock Officer Training School projects.
United States
United States
North America +1 Scientist We Have Ways 25% reduction in time to complete autopsies and interrogations.

Council interaction with Xcom

Panic works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels. Rather than vanilla abductions, the aliens will mount missions to destabilize a country. This will happen regardless of whether you detect the UFO or not. Shooting down a UFO, or assaulting it on the ground if it lands will prevent it from completing its mission and panic won't increase. If you allow a UFO to complete its mission, even if you never saw it, panic will increase. This makes establishing satellite coverage important for panic control, since defending countries with no coverage is difficult.

Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) Reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country.

Unlike in the vanilla game, XCOM can continue fighting as long as a single country is still in the project. In the first few days of the game a single country will side with the aliens and leave the project, even though its panic level is low, this is normal. Countries that leave the project will have an alien base built in their borders, and assaulting that base will cause the country to come back to XCOM. Conversely, aliens with high resources can expend them to send overseer ships into countries following a scout and transport ship mission, taking the country instantly.

Funding

Country Funding by Continent
North America South America Africa Europe Asia
  • United States: §160
  • Canada: §90
  • Mexico: §80
  • Argentina: §70
  • Brazil: §100
  • Egypt: §80
  • South Africa: §70
  • Nigeria: §80
  • United Kingdom: §110
  • Russia: §100
  • France: §120
  • Germany: §140
  • China: §130
  • Japan: §150
  • India: §100
  • Australia: §80
Funding Without Satellite
Normal Classic Brutal Impossible
50% 40% 33% 25%