https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&feed=atom&action=history
The Council (Long War) - Revision history
2024-03-28T16:49:29Z
Revision history for this page on the wiki
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DjinnFor: /* Country satellite bonuses */
2021-11-29T22:32:00Z
<p><span dir="auto"><span class="autocomment">Country satellite bonuses</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:32, 29 November 2021</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Country satellite bonuses===</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are secondary bonuses that you <del class="diffchange diffchange-inline">acquire</del> <del class="diffchange diffchange-inline">by</del> <del class="diffchange diffchange-inline">having</del> a satellite orbit a country. Some of them have are similar to one of the starting bonuses for that country, albeit <del class="diffchange diffchange-inline">while providing</del> a <del class="diffchange diffchange-inline">smaller</del> benefit.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are secondary bonuses that you <ins class="diffchange diffchange-inline">obtain</ins> <ins class="diffchange diffchange-inline">for</ins> <ins class="diffchange diffchange-inline">deploying</ins> a satellite<ins class="diffchange diffchange-inline"> to</ins> orbit a<ins class="diffchange diffchange-inline"> given</ins> country. Some of them have are similar<ins class="diffchange diffchange-inline"> in kind</ins> to one of the starting bonuses for that country, albeit <ins class="diffchange diffchange-inline">with</ins> a <ins class="diffchange diffchange-inline">lesser</ins> benefit<ins class="diffchange diffchange-inline">. The bonus is temporarily lost if the satellite is downed by a UFO, as well as when the country leaves the XCOM project</ins>.</div></td>
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DjinnFor: /* Country starting bonuses */
2021-11-29T22:24:27Z
<p><span dir="auto"><span class="autocomment">Country starting bonuses</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:24, 29 November 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Country starting bonuses===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Country starting bonuses===</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Since</del> <del class="diffchange diffchange-inline">beta</del> <del class="diffchange diffchange-inline">15,</del> the <del class="diffchange diffchange-inline">XCOM</del> <del class="diffchange diffchange-inline">newly</del> <del class="diffchange diffchange-inline">commissioned</del> <del class="diffchange diffchange-inline">commander can</del> choose the country where the <del class="diffchange diffchange-inline">primary</del> <del class="diffchange diffchange-inline">base</del> will be built. This choice <del class="diffchange diffchange-inline">entails</del> a certain starting bonus, or not, depending on your choice. This bonus does not stack with the satellite coverage bonuses from the same country. Currently most starting countries have 2 or more starting bonuses to choose from, <del class="diffchange diffchange-inline">giving</del> <del class="diffchange diffchange-inline">you</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">wider replayability</del> for future campaigns.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">At</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">beginning of</ins> the <ins class="diffchange diffchange-inline">game,</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">player</ins> <ins class="diffchange diffchange-inline">may</ins> choose the country where the <ins class="diffchange diffchange-inline">XCOM</ins> <ins class="diffchange diffchange-inline">HQ</ins> will be built. This<ins class="diffchange diffchange-inline"> determines the geographical location from which the interceptors in your home continent will deploy, which can have some impact on how easy or difficult interceptions are. In addition, this</ins> choice <ins class="diffchange diffchange-inline">provides</ins> a certain starting bonus, or not, depending on your choice. This bonus does not stack with the satellite coverage bonuses from the same country<ins class="diffchange diffchange-inline">, but instead overrides it. It is also not tied to maintaining satellite coverage over the country, as it persists even if your home country satellite is downed</ins>. Currently most starting countries have 2 or more starting bonuses to choose from, <ins class="diffchange diffchange-inline">providing</ins> <ins class="diffchange diffchange-inline">replayability</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">variety</ins> for future campaigns.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you <del class="diffchange diffchange-inline">do</del> <del class="diffchange diffchange-inline">not</del> <del class="diffchange diffchange-inline">want</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">have</del> a <del class="diffchange diffchange-inline">special</del> <del class="diffchange diffchange-inline">starting</del> <del class="diffchange diffchange-inline">bonus</del>, you can choose <i>On Our Own</i> available for some starting countries (the richest one on each continent).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you <ins class="diffchange diffchange-inline">wish</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">provide</ins> <ins class="diffchange diffchange-inline">yourself</ins> <ins class="diffchange diffchange-inline">with</ins> a <ins class="diffchange diffchange-inline">more</ins> <ins class="diffchange diffchange-inline">difficult</ins> <ins class="diffchange diffchange-inline">challenge</ins>, you can choose <i>On Our Own</i><ins class="diffchange diffchange-inline">, which is</ins> available for some starting countries (the richest one on each continent)<ins class="diffchange diffchange-inline"> and provides no starting bonus</ins>.</div></td>
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DjinnFor: /* Continent-wide bonuses */
2021-11-29T22:17:24Z
<p><span dir="auto"><span class="autocomment">Continent-wide bonuses</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:17, 29 November 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bonuses==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Continent-wide bonuses===</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To obtain a continent bonus you need to have a satellite deployed in every country within that continent. Unlike the vanilla game, you no longer acquire your starting continent's bonus from the beginning of the game; instead, you receive a "country starting bonus".</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable" | style="text-align:centre;"</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>!colspan="3" style="padding: 5px;" | Continent-wide bonuses </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>!colspan="3" style="padding: 5px;" | Continent-wide bonuses </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the vanilla game, in Long War you no longer acquire your starting continent's bonus from the start. To acquire any bonus you require full satellite coverage of said continent.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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DjinnFor: /* Panic */
2021-11-29T22:12:35Z
<p><span dir="auto"><span class="autocomment">Panic</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:12, 29 November 2021</td>
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<td colspan="2" class="diff-lineno">Line 177:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''See also: [[Panic (Long War)]]''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''See also: [[Panic (Long War)]]''</div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Panic (Long War)|Panic]] works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Panic (Long War)|<ins class="diffchange diffchange-inline">Country </ins>Panic]] works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At the strategic layer, there are three main panic-generating activities that the aliens can conduct: [[Alien Missions (Long War)#Terrorize|Terror Attacks]], [[Alien Missions (Long War)#Bomb|Bombing campaigns]], and [[Alien Missions (Long War)#Abduction|Abductions]]. Furthermore, the aliens will mount [[Alien Missions (Long War)|UFO sorties]] for virtually all activities except [[Missions (Long War)#Council Missions|Council Missions]]; this allows you the opportunity to shoot their craft out of the air.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At the strategic layer, there are three main panic-generating activities that the aliens can conduct: [[Alien Missions (Long War)#Terrorize|Terror Attacks]], [[Alien Missions (Long War)#Bomb|Bombing campaigns]], and [[Alien Missions (Long War)#Abduction|Abductions]]. Furthermore, the aliens will mount [[Alien Missions (Long War)|UFO sorties]] for virtually all activities except [[Missions (Long War)#Council Missions|Council Missions]]; this allows you the opportunity to shoot their craft out of the air.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 183:</td>
<td colspan="2" class="diff-lineno">Line 183:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Abduction|Abductions]]''' are no longer the most significant source of panic generation, as they are no longer mutually-exclusive. While they spike panic significantly in a region if successful (+20 if XCOM fails the mission), it's not hard to beat the mission and avoid this.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Abduction|Abductions]]''' are no longer the most significant source of panic generation, as they are no longer mutually-exclusive. While they spike panic significantly in a region if successful (+20 if XCOM fails the mission), it's not hard to beat the mission and avoid this.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Terrorize|Terror Attacks]]''' are now the primary source of panic. Every civilian death raises panic by +3 in the target country and +1 continent-wide. Failures cause the immediate withdrawal of the country and +20 panic continent-wide.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Terrorize|Terror Attacks]]''' are now the primary source of panic. Every civilian death raises panic by +3 in the target country and +1 continent-wide. Failures cause the immediate withdrawal of the country and +20 panic continent-wide.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Bomb|Bombing campaigns]]''' are a new mission type that the aliens can conduct at the strategic layer. They increase panic in a target country by 10, or less if the UFO craft is damaged. Unlike Abductions and Terror missions, you are not able to <del class="diffchange diffchange-inline">detect</del> the UFO <del class="diffchange diffchange-inline">without</del> satellite coverage, so while it provides the smallest increase in panic it can be difficult to <del class="diffchange diffchange-inline">address</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Bomb|Bombing campaigns]]''' are a new mission type that the aliens can conduct at the strategic layer. They increase panic in a target country by 10, or less if the UFO craft is damaged. Unlike Abductions and Terror missions, you are not able to <ins class="diffchange diffchange-inline">deploy to a mission site without first detecting</ins> the UFO <ins class="diffchange diffchange-inline">with your</ins> satellite coverage, so while it provides the smallest increase in panic<ins class="diffchange diffchange-inline"> of any type</ins> it can be difficult to <ins class="diffchange diffchange-inline">respond to</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Infiltrate|Infiltration]]''' missions do not increase panic, per se, but have the same functional effect as maxing out panic: they cause the country to immediately leave the XCOM project. One country will do so automatically at the beginning of the game, and thereafter the aliens can only do this more often when snowballing at the strategic layer.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Infiltrate|Infiltration]]''' missions do not increase panic, per se, but have the same functional effect as maxing out panic: they cause the country to immediately leave the XCOM project. One country will do so automatically at the beginning of the game, and thereafter the aliens can only do this more often when snowballing at the strategic layer.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As with vanilla, countries will leave the XCOM project and cease all funding and support (including satellite bonuses, but not country starting bonuses) if panic levels are allowed to rise too much; countries have a chance to leave starting at 95 panic or higher.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As with vanilla, countries will leave the XCOM project and cease all funding and support (including satellite bonuses, but not country starting bonuses) if panic levels are allowed to rise too much; countries have a chance to leave starting at 95 panic or higher<ins class="diffchange diffchange-inline"> (see [[Panic (Long War)|Country Panic]])</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Fortunately, another mechanic that Long War introduces is the ability to return countries back to the project. This is accomplished by [[Missions (Long War)#Alien Base Assault|raiding]] the [[Alien Deployment (Long War)#Alien Bases|alien base]] located within the country, a mission that, while required for progression as with vanilla, is no longer a one-off event and can be completed each<del class="diffchange diffchange-inline"> time a</del> country leaves the XCOM project, serving as something of a comeback mechanic if XCOM falls behind.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Fortunately, another mechanic that Long War introduces is the ability to return countries back to the project. This is accomplished by [[Missions (Long War)#Alien Base Assault|raiding]] the [[Alien Deployment (Long War)#Alien Bases|alien base]] located within the country, a mission that, while required for progression as with vanilla, is no longer a one-off event and can be completed<ins class="diffchange diffchange-inline"> for</ins> each country<ins class="diffchange diffchange-inline"> that</ins> leaves the XCOM project<ins class="diffchange diffchange-inline"> due to accumulated panic or other means</ins>, serving as something of a comeback mechanic if XCOM falls behind.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=104931&oldid=prev
DjinnFor: /* Requests */
2021-11-29T21:54:04Z
<p><span dir="auto"><span class="autocomment">Requests</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:54, 29 November 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 193:</td>
<td colspan="2" class="diff-lineno">Line 193:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Main Article: [[Council Requests (Long War)]]''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Main Article: [[Council Requests (Long War)]]''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country<ins class="diffchange diffchange-inline">. All countries start at 0 and each request completed adds +10</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Funding===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Funding===</div></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=104775&oldid=prev
DjinnFor: /* Requests */
2021-11-20T23:44:16Z
<p><span dir="auto"><span class="autocomment">Requests</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:44, 20 November 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 191:</td>
<td colspan="2" class="diff-lineno">Line 191:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''Main Article: [[Council Requests (Long War)]]''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Countries will frequently make requests of you for materials and resources, likely more than you can fulfill. By giving them these resources you will improve their ability to resist the aliens' influence on their own. The resistance level of a country is visible in the Council screen by the shield icon next to a country's panic level. It ranges from 0-100, with the amount filled determining the percentage chance that a country will 1) reduce panic from any source by half, and 2) scramble satellite hunters, preventing them from locating a satellite over that country.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=104753&oldid=prev
DjinnFor: /* Council interaction with XCOM */
2021-11-20T07:48:05Z
<p><span dir="auto"><span class="autocomment">Council interaction with XCOM</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:48, 20 November 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 168:</td>
<td colspan="2" class="diff-lineno">Line 168:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Council interaction with XCOM==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Council interaction with XCOM==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike in the vanilla game, XCOM can continue fighting as long as a single country is still in the project. In the first few days of the game a single country will side with the aliens and leave the project, even though its panic level is low, this is normal. Countries that leave the project will have an alien base built in their borders, and [[Missions (Long War)#Alien Base Assault|assaulting that base]] will cause the country to come back to XCOM. Conversely, aliens with high resources can expend them to send an [[UFOs (Long War)#Overseer|Overseer]] into countries via an [[Alien Missions (Long War)#Infiltrate|Infiltrate mission]], taking the country instantly.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike in the vanilla game, XCOM can continue fighting as long as a single country is still in the project. In the first few days of the game a single country will side with the aliens and leave the project, even though its panic level is low, this is normal. Countries that leave the project will have an alien base built in their borders, and [[Missions (Long War)#Alien Base Assault|assaulting that base]] will cause the country to come back to XCOM. Conversely, aliens with high resources can expend them to send an [[UFOs (Long War)#Overseer|Overseer]] into countries via an [[Alien Missions (Long War)#Infiltrate|Infiltrate mission]], taking the country instantly.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Council Missions===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: ''Main article: [[Council Missions (Long War)]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each month, typically between the 14th and 28th of a given month, the council will request that XCOM complete a (sometimes quite difficult) mission in exchange for rewards that can include credits, scientists, engineers, reward soldiers, and even the occasional bit of elerium. Missions tend to come in five types: "Asset Recovery", which entails defeating all enemies on the map, "Bomb Disposal", which requires XCOM to buy time until it can find and disable a bomb, "Target Escort", which involves safely escorting a civilian target to the extraction point, "Target Extraction", which involves locating a civilian escort on site and escorting them back to the Skyranger, and finally "Special", which include the DLC campaigns Progeny and Slingshot. All missions include special scripted enemy drop-ins. See [[Council Missions (Long War)|the main article]] for more details.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Panic===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Panic===</div></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=104451&oldid=prev
DjinnFor: /* Panic */
2021-11-07T04:45:52Z
<p><span dir="auto"><span class="autocomment">Panic</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:45, 7 November 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 181:</td>
<td colspan="2" class="diff-lineno">Line 181:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Infiltrate|Infiltration]]''' missions do not increase panic, per se, but have the same functional effect as maxing out panic: they cause the country to immediately leave the XCOM project. One country will do so automatically at the beginning of the game, and thereafter the aliens can only do this more often when snowballing at the strategic layer.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Infiltrate|Infiltration]]''' missions do not increase panic, per se, but have the same functional effect as maxing out panic: they cause the country to immediately leave the XCOM project. One country will do so automatically at the beginning of the game, and thereafter the aliens can only do this more often when snowballing at the strategic layer.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As with vanilla, countries will leave the XCOM project and cease all funding and support (including satellite bonuses, but not country starting bonuses) if panic levels are allowed to rise too much; countries have a chance to leave starting at 95 panic or higher.</div></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_3_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_2_0_lhs"></a>Fortunately, another mechanic that Long War introduces is the ability to return countries <del class="diffchange diffchange-inline">who</del> <del class="diffchange diffchange-inline">have</del> <del class="diffchange diffchange-inline">left</del>. This is accomplished by [[Missions (Long War)#Alien Base Assault|raiding]] the [[Alien Deployment (Long War)#Alien Bases|alien base]] located within the country, a mission that, while required for progression as with vanilla, is no longer a one-off event and can be completed each time a country leaves the XCOM project, serving as something of a comeback mechanic if XCOM falls behind<del class="diffchange diffchange-inline"> in progression relative to the aliens</del>.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_2_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_1_rhs"></a>Fortunately, another mechanic that Long War introduces is the ability to return countries <ins class="diffchange diffchange-inline">back</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">the project</ins>. This is accomplished by [[Missions (Long War)#Alien Base Assault|raiding]] the [[Alien Deployment (Long War)#Alien Bases|alien base]] located within the country, a mission that, while required for progression as with vanilla, is no longer a one-off event and can be completed each time a country leaves the XCOM project, serving as something of a comeback mechanic if XCOM falls behind.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=104449&oldid=prev
DjinnFor: /* Panic */
2021-11-07T04:34:07Z
<p><span dir="auto"><span class="autocomment">Panic</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:34, 7 November 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 170:</td>
<td colspan="2" class="diff-lineno">Line 170:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Panic===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Panic===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: ''See also: [[Panic (Long War)]]''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Panic (Long War)|Panic]] works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels. Rather than vanilla abductions, the aliens will mount [[Alien Missions (Long War)|missions ]] to destabilize a country. This will happen regardless of whether you detect the UFO or not. Shooting down a UFO, or assaulting it on the ground if it lands will prevent it from completing its mission and panic won't increase. If you allow a UFO to complete its mission, even if you never saw it, panic will increase. This makes establishing satellite coverage important for panic control, since defending countries with no coverage is difficult.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Panic (Long War)|Panic]] works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At the strategic layer, there are three main panic-generating activities that the aliens can conduct: [[Alien Missions (Long War)#Terrorize|Terror Attacks]], [[Alien Missions (Long War)#Bomb|Bombing campaigns]], and [[Alien Missions (Long War)#Abduction|Abductions]]. Furthermore, the aliens will mount [[Alien Missions (Long War)|UFO sorties]] for virtually all activities except [[Missions (Long War)#Council Missions|Council Missions]]; this allows you the opportunity to shoot their craft out of the air.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Abduction|Abductions]]''' are no longer the most significant source of panic generation, as they are no longer mutually-exclusive. While they spike panic significantly in a region if successful (+20 if XCOM fails the mission), it's not hard to beat the mission and avoid this.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Terrorize|Terror Attacks]]''' are now the primary source of panic. Every civilian death raises panic by +3 in the target country and +1 continent-wide. Failures cause the immediate withdrawal of the country and +20 panic continent-wide.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Bomb|Bombing campaigns]]''' are a new mission type that the aliens can conduct at the strategic layer. They increase panic in a target country by 10, or less if the UFO craft is damaged. Unlike Abductions and Terror missions, you are not able to detect the UFO without satellite coverage, so while it provides the smallest increase in panic it can be difficult to address.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Alien Missions (Long War)#Infiltrate|Infiltration]]''' missions do not increase panic, per se, but have the same functional effect as maxing out panic: they cause the country to immediately leave the XCOM project. One country will do so automatically at the beginning of the game, and thereafter the aliens can only do this more often when snowballing at the strategic layer.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Fortunately, another mechanic that Long War introduces is the ability to return countries who have left. This is accomplished by [[Missions (Long War)#Alien Base Assault|raiding]] the [[Alien Deployment (Long War)#Alien Bases|alien base]] located within the country, a mission that, while required for progression as with vanilla, is no longer a one-off event and can be completed each time a country leaves the XCOM project, serving as something of a comeback mechanic if XCOM falls behind in progression relative to the aliens.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Requests===</div></td>
</tr>
</table>
DjinnFor
https://www.ufopaedia.org/index.php?title=The_Council_(Long_War)&diff=103512&oldid=prev
DjinnFor: /* Country satellite bonuses */
2021-10-12T15:02:35Z
<p><span dir="auto"><span class="autocomment">Country satellite bonuses</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:02, 12 October 2021</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 124:</td>
<td colspan="2" class="diff-lineno">Line 124:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Country satellite bonuses===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Country satellite bonuses===</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are secondary bonuses that you acquire by having a satellite orbit a country. Some of them have <del class="diffchange diffchange-inline">an</del> <del class="diffchange diffchange-inline">identical</del> <del class="diffchange diffchange-inline">effect with</del> one of the starting bonuses for that country, <del class="diffchange diffchange-inline">but</del> <del class="diffchange diffchange-inline">with</del> <del class="diffchange diffchange-inline">lesser</del> <del class="diffchange diffchange-inline">effects</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are secondary bonuses that you acquire by having a satellite orbit a country. Some of them have <ins class="diffchange diffchange-inline">are</ins> <ins class="diffchange diffchange-inline">similar</ins> <ins class="diffchange diffchange-inline">to</ins> one of the starting bonuses for that country, <ins class="diffchange diffchange-inline">albeit while providing</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">smaller</ins> <ins class="diffchange diffchange-inline">benefit</ins>.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div style="max-width:1400px;"></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div style="max-width:1400px;"></div></td>
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DjinnFor