Difference between revisions of "The Warlock (LWOTC)"
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* The Warlock is very unique to the other Chosen and are not very direct with their approach against XCOM but that does not mean they should be underestimated. While the Warlock themselves may not be dangerous, they are the most dangerous when in the presence of other allies that they can greatly empower while disrupting XCOM's ability to fight back. Thus it is recommended to attempt to deal with other groups of enemies before targeting the Warlock to limit the reach of their support. | * The Warlock is very unique to the other Chosen and are not very direct with their approach against XCOM but that does not mean they should be underestimated. While the Warlock themselves may not be dangerous, they are the most dangerous when in the presence of other allies that they can greatly empower while disrupting XCOM's ability to fight back. Thus it is recommended to attempt to deal with other groups of enemies before targeting the Warlock to limit the reach of their support. | ||
* The Warlock's ability to designate a champion is the core to their strength, granting them large stat bonuses while also reducing their own damage taken while the champion remains on the field. It is best to disable the champion or eliminate them quickly to remove the threat and to remove the damage reduction on the Warlock. | * The Warlock's ability to designate a champion is the core to their strength, granting them large stat bonuses while also reducing their own damage taken while the champion remains on the field. It is best to disable the champion or eliminate them quickly to remove the threat and to remove the damage reduction on the Warlock. | ||
− | * It is a bit difficult to approach the Warlock at close range due to their [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]] and | + | * It is a bit difficult to approach the Warlock at close range due to their [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]] and [[Perk List (LWOTC)#Grazing Fire|Grazing Fire]] which makes their shots very likely to land some amount of damage and bypass [[Perk List (LWOTC)#Lightning Reflexes|Lightning Reflexes]]. The best way to get around this are ways to ignore reaction fire such as [[Perk List (LWOTC)#Shadowstep|Shadowstep]] or to disable it such as [[Perk List (LWOTC)#Suppression|Suppression]]. |
* The Warlock's mobility for their Prime Reaction is reduced to 7. Make sure to position your soldiers where they can take effective actions before damaging too much such that they are out of reach. Be careful of the Warlock getting too close as it may place your soldier's within range of their [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]]. | * The Warlock's mobility for their Prime Reaction is reduced to 7. Make sure to position your soldiers where they can take effective actions before damaging too much such that they are out of reach. Be careful of the Warlock getting too close as it may place your soldier's within range of their [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]]. | ||
* The Warlock can only use their Spectral Summon abilities as Prime Reactions (Army when damaged while flanked. Zombies when damaged while in cover). Be careful of attacking the Warlock if you are unable to manage the extra summons. | * The Warlock can only use their Spectral Summon abilities as Prime Reactions (Army when damaged while flanked. Zombies when damaged while in cover). Be careful of attacking the Warlock if you are unable to manage the extra summons. | ||
[[Category:Long War of the Chosen]] | [[Category:Long War of the Chosen]] |
Latest revision as of 12:38, 8 February 2024
The Elder's greatest champion is an incredibly dangerous support unit and the king of mid range combat, capable of completely disabling your troops and heavily strengthening his.
Basic Abilities
List of the chosen's basic abilities
Missed shots with your primary weapon have an additional roll to become a graze. |
The Warlock can teleport any ally to another location within their line of sight. 3-turn cooldown. |
Seize control of the target's mind, forcing them to attack their own allies that lasts for 3 turns. 5-turn cooldown. |
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. |
The Warlock designates a unit as their champion, boosting their aim, crit chance, will, and psi while also granting shields. While a champion is alive, the Warlock receives 67% less damage from all attacks. 3-turn cooldown. |
The Warlock launches a psionic attack that deals guaranteed damage and a 40% chance to burn the target and bounces to other targets within 3 tiles. 3-turn cooldown. |
The Warlock summons ghostly guards to defend him. While those guards still "live", the Warlock remains in stasis, invulnerable to harm. 6-Turn Cooldown. |
Allows the Warlock to summon allies to assist them. The summon's strength depends on the region's alert level and the current force level. |
The Warlock summons Spectral Zombies close by to enemies.. 5-Turn Cooldown. |
Strengths
Possible Chosen strengths they can train.
Tier 1 | Tier 2 | Tier 3 |
Damage taken by explosive attacks is reduced by 50%. |
Damage taken by melee attacks is reduced by 50%. |
Warlock's Greatest Champion's Shield, Aim, Crit, Will, and Psi Offense bonuses are doubled and grant crit immunity. |
Gain 40 dodge against attacks within four tiles. |
Detect concealed units within vision range. |
Become immune to environmental effects. |
Primary weapon attacks mark the target and reduces their defense by 10. |
Deal 35% additional damage when below 50% HP. |
Gain 1-tile bonus radius for Mind Scorch. Also reduce Mind Scorch cooldown by 1. |
Standard shots are not turn-ending, allowing for shooting then moving or shooting twice on a turn. |
Whenever you get a critical hit with your primary weapon, your actions are refunded. Also grants +20 crit chance. |
|
After taking damage, gain 2 armor through the end of the turn. |
All Rupture Effects inflicted on you will be instantly removed. |
|
Gain 2 dodge per tile from the attacker. |
Attacks deal +35% damage against hero classes. |
|
Your grazing attacks are automatically upgraded to normal hits. |
||
Rank 1 Stats
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chosen Assault Rifle | 3 - 5 | 2 | 4 | - |
Mind Scorch | 1 | - | - | Pierce: 99 |
Rank 2 Stats
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chosen Assault Rifle | 4 - 7 | 2 | 4 | - |
Mind Scorch | 2 | - | - | Pierce: 99 |
Rank 3 Stats
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chosen Assault Rifle | 6 - 8 | 3 | 4 | - |
Mind Scorch | 4 | - | - | Pierce: 99 |
Rank 4 Stats
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chosen Assault Rifle | 7 - 10 | 4 | 4 | - |
Mind Scorch | 5 | - | - | Pierce: 99 |
Rank 5 Stats
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chosen Assault Rifle | 8 - 12 | 5 | 4 | - |
Mind Scorch | 7 | 3 | - | Pierce: 99 |
Spectral Lancer (Per Tier)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 3 4-5 6 6 6 |
1 2 3 3 3 |
3 3 3 3 3 |
- |
Spectral Lance | 2 - 4 4 - 7 6-10 6-10 6-10 |
2 2 4 4 4 |
- | +10 Aim Can Inflict negaitve mental effect |
Spectral Zombie (Per Tier)
Weapon | Damage |
Crit Damage |
<br >Clip Size |
Other |
---|---|---|---|---|
Zombie Claws | 3 - 6 4 - 7 5 - 8 7 - 10 7 - 10 |
2 2 2 2 2 |
- | - |
Death Explosion | 3 - 4 | - | - | Radius: 3 Env Dmg: 10 |
Tips
- The Warlock is very unique to the other Chosen and are not very direct with their approach against XCOM but that does not mean they should be underestimated. While the Warlock themselves may not be dangerous, they are the most dangerous when in the presence of other allies that they can greatly empower while disrupting XCOM's ability to fight back. Thus it is recommended to attempt to deal with other groups of enemies before targeting the Warlock to limit the reach of their support.
- The Warlock's ability to designate a champion is the core to their strength, granting them large stat bonuses while also reducing their own damage taken while the champion remains on the field. It is best to disable the champion or eliminate them quickly to remove the threat and to remove the damage reduction on the Warlock.
- It is a bit difficult to approach the Warlock at close range due to their Close Combat Specialist and Grazing Fire which makes their shots very likely to land some amount of damage and bypass Lightning Reflexes. The best way to get around this are ways to ignore reaction fire such as Shadowstep or to disable it such as Suppression.
- The Warlock's mobility for their Prime Reaction is reduced to 7. Make sure to position your soldiers where they can take effective actions before damaging too much such that they are out of reach. Be careful of the Warlock getting too close as it may place your soldier's within range of their Close Combat Specialist.
- The Warlock can only use their Spectral Summon abilities as Prime Reactions (Army when damaged while flanked. Zombies when damaged while in cover). Be careful of attacking the Warlock if you are unable to manage the extra summons.