Theory Crossover X-COM UFO Defense with/vs. Red Alert 2 Allies Faction's basic Infantry (G.I. and Guardian G.I.) as a model of Armor Expansion over-time in Abstraction
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I wish to further purpose a following addition to the initial theory to keep my points abstract and person-oriented in terms of depth, please do not think this is a statement about reality but about theory in abstract via general examples of entertainment and sci- fi culture;
All these things I am considering here are my own thoughts on "X-COM UFO Defense" "BattleTech(2018)" 'StarCraft 2" "Grey Goo" "StarCraft : Brood War" and "RED ALERT 2", all products of entertainment & human technology but not truth. Do not expect my perspective on this to follow the type path you may remain on in reality.
Now I'm not a Particle Physicist...But I have some pretty weird game related ideas about 'Material-Wedge Dynamic' As a political warfare reasoning in an advance topic as a reasoning-of-theory-specific Advanced Races 'point-out' in Video Games available in 2022 (in effect)with what is presented above.
The next premise requires some background as a concept for people that have no experience in certain exact representations in terms of theme and tune of emotion and Design as artistic output that I am personally aware of and are esoteric and secondary to the point at large:
These are all maps for games you may not be aware of that have multiple players per use of the map, these players being either Computer Opponents or Human players by design(1 or all). I will mention the name of the game in question, then the map(if there is one) and then the link to the 3rd party site you may visit if you wish on where I am referring to: this is a point of time search so the links may decay as time goes on.
StarCraft 2 (2010) : Maps - Abyssal Reef LE https://liquipedia.net/starcraft2/Abyssal_Reef_LE to a lessor extent
King's Cove LE, https://liquipedia.net/starcraft2/King%27s_Cove_LE
and Bel'Shir Beach https://liquipedia.net/starcraft2/Bel%27Shir_Beach
Grey Goo (2014) : Maps - 2 Maps 1 Called 'Lost Plains' I can not find even a good picture of and to a lessor extent maybe one in newer map pack called 'Canyon'(this is not a great example, but the blue green yellow, ore placements and geysers have a similar color I was trying to point out: are clearest in the thumbnail images on product website below) https://www.greybox.com/greygoo/en/info/features/map-pack-1/
Image Concepts that I can not provide:
StarCraft Brood War (1999) - The image of the Protoss Campaign info screen at tutorial distance with spoken introduction by the Characters in the Original StarCraft ( not Brood War, I just mention it for consistency as a standard due to superset overlap) - The look of the 'post-clear' weapons efficiency war power as a movable galaxy spanning armada.
BattleTech (2018) - Jungle Biome - if you look at this there is a similar coastal theme in terms of warm blue and rocky outcrops that look clean in volume and low in disrepair vs the destruction context or 'Human or Terran-like' Tech species as advance of modern Mechanized Bi-pedal Warfare in topic BattleTech (2018).
The other 2 references are apparent in the title at 'Theory Crossover X-COM UFO Defense with/vs. Red Alert 2 Allies Faction's basic Infantry (G.I. and Guardian G.I.) as a model of Armor Expansion over-time in Abstraction'