Difference between revisions of "Thermal Shok Launcher"
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The Thermal Shok Launcher is a rather good replacement for the [[Thermal Tazer]]. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the [[Lobsterman|toughest aliens]] you'll encounter. | The Thermal Shok Launcher is a rather good replacement for the [[Thermal Tazer]]. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the [[Lobsterman|toughest aliens]] you'll encounter. | ||
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+ | This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]]. | ||
==Comparison to UFO: EUs Small Launcher== | ==Comparison to UFO: EUs Small Launcher== | ||
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+ | [[Category:Equipment (TFTD)]][[Category:Research (TFTD)]] |
Revision as of 05:43, 18 December 2009
General Information
The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.
Fortunately for us, it works just as well on them.
The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.
Comparison to UFO: EUs Small Launcher
A rare step up in usefulness from its equivalent. Power is increased, to where it is high enough to stun most aliens in one direct hit. Accuracy is up in both firing modes, and firing time is down in both; a little in Aimed mode, and quite noticeably in Snapshot.
Weapon Statistics
Thermal Shok Launcher
- Firing Accuracy:
- 70% Snapshot
- 120% Aimed
- Firing Cost:
- 50% Snapshot
- 70% Aimed
- Selling Cost: $120,000
- Build Cost: $78,000 plus:
- Technician Hrs: 900
- Workshop Space: 3
- Aqua Plastics: 1
- Zrbite: 0
Ammo Statistics
Thermal Shok Bomb
- Damage: 120 Freeze
- Ammo Capacity: 1 (Single Shot)
- Selling Cost: $15,200
- Build Cost: $7,000 plus:
- Technician Hrs: 200
- Workshop Space: 2
- Aqua Plastics: 0
- Zrbite: 1
See Also