Difference between revisions of "Thermal Shok Launcher"
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==General Information== | ==General Information== | ||
+ | |||
+ | {{Infobox open}} | ||
+ | {{Infobox module/itemcommon | ||
+ | | item = Thermal Shok Launcher | ||
+ | | height = 2 | ||
+ | | width = 2 | ||
+ | | weight = 8 | ||
+ | | damagethreshold = 20 | ||
+ | | image = [[Image:Thermalshoklauncher.gif|100 px]] | ||
+ | | saleprice = 120000 | ||
+ | | research = | ||
+ | }} | ||
+ | {{Infobox module/firing | ||
+ | | grip = Two-Handed | ||
+ | | acc_auto = - | ||
+ | | acc_snap = 70 | ||
+ | | acc_aim = 120 | ||
+ | | fcost_auto = - | ||
+ | | fcost_snap = 50 | ||
+ | | fcost_aim = 70 | ||
+ | }} | ||
+ | {{Infobox module/manufacture|78000|900| 3 | 1 Aqua Plastics }} | ||
+ | {{Infobox module/profitcalc|84900}} | ||
+ | {{Infobox module/itemcommon | ||
+ | | item = Thermal Shok Bomb | ||
+ | | height = 1 | ||
+ | | width = 1 | ||
+ | | weight = 3 | ||
+ | | damagethreshold = 60 | ||
+ | | image = [[Image:Shokbomb.gif|40 px]] | ||
+ | | saleprice = 15200 | ||
+ | | research = | ||
+ | }} | ||
+ | {{Infobox module/ammo2 | ||
+ | | damage = 120 Freeze | ||
+ | | capacity = 1 | ||
+ | }} | ||
+ | {{Infobox module/manufacture|7000|200|2|1 Zrbite }} | ||
+ | {{Infobox module/profitcalc|12000}} | ||
+ | {{Infobox close}} | ||
+ | |||
+ | The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive. | ||
+ | |||
+ | Fortunately for us, it works just as well on them. | ||
+ | |||
+ | The Thermal Shok Launcher is a rather good replacement for the [[Thermal Tazer]]. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the [[Lobsterman|toughest aliens]] you'll encounter. | ||
+ | |||
+ | This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]]. | ||
==Weapon Statistics== | ==Weapon Statistics== | ||
− | + | ||
'''Thermal Shok Launcher''' | '''Thermal Shok Launcher''' | ||
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* Selling Cost: $120,000 | * Selling Cost: $120,000 | ||
− | * Build Cost: $78,000 | + | * Build Cost: $78,000 plus: |
+ | ** Technician Hrs: 900 | ||
+ | ** Workshop Space: 3 | ||
** Aqua Plastics: 1 | ** Aqua Plastics: 1 | ||
** Zrbite: 0 | ** Zrbite: 0 | ||
Line 20: | Line 70: | ||
==Ammo Statistics== | ==Ammo Statistics== | ||
− | + | ||
'''Thermal Shok Bomb''' | '''Thermal Shok Bomb''' | ||
Line 26: | Line 76: | ||
* Ammo Capacity: 1 (Single Shot) | * Ammo Capacity: 1 (Single Shot) | ||
* Selling Cost: $15,200 | * Selling Cost: $15,200 | ||
− | * Build Cost: $7,000 | + | * Build Cost: $7,000 plus: |
+ | ** Technician Hrs: 200 | ||
+ | ** Workshop Space: 2 | ||
** Aqua Plastics: 0 | ** Aqua Plastics: 0 | ||
** Zrbite: 1 | ** Zrbite: 1 | ||
==See Also== | ==See Also== | ||
− | * [[ | + | * [[Thermal Shok Bomb]] |
+ | * [[Weapons (TFTD)|Weapons]] | ||
* [[Thermal Tazer]] | * [[Thermal Tazer]] | ||
+ | |||
+ | |||
+ | {{Equipment (TFTD) Navbar}} | ||
+ | |||
+ | [[Category:Equipment (TFTD)]][[Category:Research (TFTD)]] | ||
+ | [[Category:TFTD]] |
Revision as of 10:12, 26 April 2015
General Information
The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.
Fortunately for us, it works just as well on them.
The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.
Weapon Statistics
Thermal Shok Launcher
- Firing Accuracy:
- 70% Snapshot
- 120% Aimed
- Firing Cost:
- 50% Snapshot
- 70% Aimed
- Selling Cost: $120,000
- Build Cost: $78,000 plus:
- Technician Hrs: 900
- Workshop Space: 3
- Aqua Plastics: 1
- Zrbite: 0
Ammo Statistics
Thermal Shok Bomb
- Damage: 120 Freeze
- Ammo Capacity: 1 (Single Shot)
- Selling Cost: $15,200
- Build Cost: $7,000 plus:
- Technician Hrs: 200
- Workshop Space: 2
- Aqua Plastics: 0
- Zrbite: 1
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |